When it's done... (Patreon)
Content
Yeah, I think you already know where this is heading. What I have at home on my PC is far from ready. While I've added a lot of changes to the existing stuff, especially the beginning of the game will be more streamlined with shortcuts for players to reach a certain stages in the game sooner ~ it still lacks proper new content to be called a content update. Which is why I'll move the release of 0.3.x into May, and pray to the gods, both old and new, I'll make it this time. Funny fact. There are a lot of holidays in May in Austria. So I got that going for May. This decision may alienate some of you, and I hope it's not too disappointing. But even at the risk of loosing some support, I want to create a new version, which is worth the waiting time.
But as I've stated over on the tfgamesite Forum, 0.3.x is hopefully the last, big engine upgrade for a long Time. There were some features that simply needed to be in the engine as of this update. For example... for a Game called Secretary there was not a lot to do during the day besides clicking on how to work and fetch some food. Don't worry, I didn't simply add busywork, and no, you don't have to actually work, like file reports and do your job, that is and will always be stat based (mainly smart, skill and bimbofication ~ the latter counteracts the first two). But there will be events during the (work) day after 0.3.0, some of them random, others will happen in correlation with other events and developments during the game. Maybe you should fetch a coffee for your Manager and run into yet another quirky NPC, or maybe Bob visits you at your workplace... after all you DO work in the same building.
Welp, that all for now.