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Game Dev Poll V: QoL

  • Continue After Gameover 128
  • Coming Up Next 104
  • On The Side 41
  • You're Telling Me There's a Chance? 71
  • What's Another Word For... 21
  • 2024-04-24
  • —2024-04-28
  • 365 votes
{'title': 'Game Dev Poll V: QoL', 'choices': [{'text': 'Continue After Gameover', 'votes': 128}, {'text': 'Coming Up Next', 'votes': 104}, {'text': 'On The Side', 'votes': 41}, {'text': "You're Telling Me There's a Chance?", 'votes': 71}, {'text': "What's Another Word For...", 'votes': 21}], 'closes_at': datetime.datetime(2024, 4, 28, 21, 59, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 4, 24, 21, 57, 4, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': True, 'total_votes': 365}

Content

1.0.2 continues to be worked on, expect a detailed outline of expected content soon, and pre-release to start early May. Last weeks scene poll saw a very narrow (177 to 170 aggregate votes) victory for the "oral work" option, so expect that to be part of 1.0.2. A major focus for 1.0.2 is going to be on Quality of Life fixes, so for this next round select what code improvement should be prioritized (some of these vary in the quantity of work required, so while the winner will go in for sure, the rest of voting will act as a guide for other development prioritization):

  • Continue After Gameover: Record gameover status/achievement credit rather than require a full reload (and import/export shenanigans for achievement cred).

  • Coming Up Next: Include a note for when the next task is due in the UI

  • On The Side: Convert the notification panel into a right-side expand/collapse pane (similar to the one on the right with the paper doll)

  • You're Telling Me There's a Chance?: Add a new configuration that applies to all random % chance event triggers.

  • What's Another Word For...: Allow adding/removing penis, etc. synonyms via the options menu (rather than just toggling that feature on and off)

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