Feature Poll IV: Warp Whiplash
- Axed completely 106
- Retained in a simplified form 80
- Retained in its current form 16
- Upgraded 100
by Sashka
First a history lesson!
The warp system came into existence over five years ago for two reasons: first, because we had not yet figured out how to not break old saves with each release, so there needed to be an alternate so that each version did not require a from-the-start replay, and because we thought it would be useful for testing to be able to skip past portions of the game (I have played the prologue soooo many times).
As time has rolled on that first primary reason is no longer true, as any save from ~0.5.x can be brought forward to present, and the latter aspect turned out to just not be very useful vs. just testing against bug-submitted saves.
Owing to the complexity of the game as a whole, the warp system is thus the most tedious part of the game to maintain... which is why it has fallen behind (also, the UI is terrible, and that's 100% Sashka's [remark Deedee: No need to take the blame, CSS is my Curse and that's final] fault for being incapable of making anything better).
As we continue to work at polishing the game, the question of what to do with the warp system thus needs to be answered, and we'd like to solicit your opinions.
NOTE: while we will consult these results in making our decision, the poll along will not represent a definitive decision, just a very strong data-point.
The warp system should:
Be axed completely, and that effort be directed to other part of the game.
Be retained in a simplified form - only allow warping to the start of each stage of the game, with minimal choices.
Be retained in its current form - warping to start or "late" of each stage, and selecting major choices, but without a significant overhaul to the UI or function.
Be upgraded to not only allow warping to start or mid-stage, but greater granularity of choices and making it aware of "connected" choices and with a better UI.