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Poll

Feature Poll IV: Warp Whiplash

  • Axed completely 106
  • Retained in a simplified form 80
  • Retained in its current form 16
  • Upgraded 100
  • 2024-03-25
  • —2024-04-07
  • 302 votes
{'title': 'Feature Poll IV: Warp Whiplash', 'choices': [{'text': 'Axed completely', 'votes': 106}, {'text': 'Retained in a simplified form', 'votes': 80}, {'text': 'Retained in its current form', 'votes': 16}, {'text': 'Upgraded', 'votes': 100}], 'closes_at': datetime.datetime(2024, 4, 7, 21, 59, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 3, 25, 19, 33, 14, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 302}

Content

by Sashka

First a history lesson!

The warp system came into existence over five years ago for two reasons: first, because we had not yet figured out how to not break old saves with each release, so there needed to be an alternate so that each version did not require a from-the-start replay, and because we thought it would be useful for testing to be able to skip past portions of the game (I have played the prologue soooo many times).

As time has rolled on that first primary reason is no longer true, as any save from ~0.5.x can be brought forward to present, and the latter aspect turned out to just not be very useful vs. just testing against bug-submitted saves.

Owing to the complexity of the game as a whole, the warp system is thus the most tedious part of the game to maintain... which is why it has fallen behind (also, the UI is terrible, and that's 100% Sashka's [remark Deedee: No need to take the blame, CSS is my Curse and that's final] fault for being incapable of making anything better).

As we continue to work at polishing the game, the question of what to do with the warp system thus needs to be answered, and we'd like to solicit your opinions.

NOTE: while we will consult these results in making our decision, the poll along will not represent a definitive decision, just a very strong data-point.

The warp system should:

  • Be axed completely, and that effort be directed to other part of the game.

  • Be retained in a simplified form - only allow warping to the start of each stage of the game, with minimal choices.

  • Be retained in its current form - warping to start or "late" of each stage, and selecting major choices, but without a significant overhaul to the UI or function.

  • Be upgraded to not only allow warping to start or mid-stage, but greater granularity of choices and making it aware of "connected" choices and with a better UI.

Comments

Isaac Dansicker

Dev tools don't need to be in product, and if this is mainly intended and maintained as a dev tool, then I don't need to care about it. Basic milestoning seems like a fair compromise, but there is so much tracking and so many variables, that unless you ago all out granular — which is a lot of effort for an edge feature — it just isn't worthwhile. You'll still have complaints about how ‘I warped to the third stage, but this doesn't reflect my character!’

Bastiaan

As there are many variables in a playthrough It would be quite impossible to make this into a fully working, non-breaking system I think. One way would be to do the same choices a player made up until a certain point so effectively recreating a new save file to that point. Alternatively adding a short questionnaire of important choices that needed to be made until the point that was selected by the user. This seems the more realistic option? So I think it should either be axed or upgraded to remove breaks by implementing some kind of redo-system. I've never used it myself so I tend to veer more towards putting the effort into polishing the game. But the poll should give more insight into that

Kevroar

Provide a few presets that you found useful when testing different avenues of the game.

Sashka

So a bit of clarity: I haven't used the warp feature for any development purposes in probably 3 years, if not more, so its utility on that avenue is nonexistent/it's purely a question of keeping it around for players to use (either to cover for save deletion/migrating between devices or people that just want to restart somewhere other than game-start).

Virtualmagic

I primarily used the warp system to skip the intro. I would find it extremely unfortunate if it were no longer there. But if it's too much effort to keep it up, I would understand if it were removed.

bambagera

"Retained in its current form" has 6% and my dev heart is laughing and crying in equal amounts. I absolutely get it. But on the other hand I really want it and try out weird combinations :D Sadly the day only has so many hours.