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Made a few changes and improvements to animations in Basement, and streamlined it a bit. Added Bedroom area which only has the base animation at the moment, but i left it in to demonstrate how the room transitions will work. 

Requires :

Plugins - Timeline

Plugins - Embody

Plugins - VAMMoan - Not yet Implemented, but will be.

Assets - Stasis Lab

Clothing - Drip'n'Drops: Upperface FULL

Clothing - Drip'n'Drops: lowerface

Clothing - Drip'n'Drops: Chest

Clothing - Drip'n'Drops: Belly FULL

Clothing - Drip'n'Drops: Pube

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Comments

Nitram

This scene is so amazing! Any idea when you will update the Bedroom part?

vihper

Thanks man! The Lap Dancer scene started out as an update for VHC, in the "Games Room." But i got carried away and made it a separate scene.... I will get back to it within a week or two max.

CaseEP

Feature-request: Maybe I'm worrying about nothing, but ... could you maybe watch out a little bit about how you plan the lighting? In your usual setup, you tend to throw a couple dozen invisble lights into the scene & activate two or three as desired - which I guess is OK with your usual "spartan" environments - but I have a hunch that with this much more ambitious "house-like" environment, you might have to take some extra care not to loose performance, eg when two vertex-lights accidentally overlap on a person atom? Could be talking out my ass, mind you ... or it's just my OCD nagging about "why so many invisilightsARRRGGGHHHH ?!?!!!!"

vihper

Im trying to position it so there is just one set of lights for each area, Ive never found a lighting setup that can be attached to a model that works well when two person atoms are really close together, although i havent put a lot of time into it either... P.S. its not a whole house, just individual rooms loaded and unloaded as required.