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The sculpt i did this month was Otis, the fattie demon-snake. I'm very happy how this model came out, especially that musclegut build which was a paint to get "right".

One of the constraints i had with modelling his head is that the distance between the eyes had to be human-like, which is clearly not true for birds and dinosaurs, however it didn't compromise the reptilian features at all and it gave him a very vivid stare (which will be visible once the model is rigged). I gave him some snake-like ridges in honor of the snake-ish theme.

The tail is not attached to the body as I'm defining how the tech that joins it will work in-game.

According to the original lore, he has a sword (which will be a tattoo), and two horns which... well I'll have to think about that. 


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