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To obtain the subtle light effect in the final picture I thought of using blender to have a base on which to build the final lighting. Honestly this didn't help much with the drawing itself, which required me to correct the blender render by eye, but was interesting to see how light is calculated in modern 3D software. 

Included, as usual, all WIPS and the original working file. Including the original sketch upon which I modeled that 3D space.

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