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Fixed some shaders having issues with snow and ocean (especially Shrimple) with Iris 1.6 and above. As always have a great start into the week everybody!

M1/M2 Mac support is only available with the new PhysX engine in the 23w16a snapshot!

Installation Instructions/Tested Setups: https://minecraftphysicsmod.com/installation

Known Mod/MacOS compatibility issues: https://pastebin.com/RyCHatfS

Pro Server IP (Fabric 1.19.3): server.minecraftphysicsmod.com

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Iris Compatibility: Minecraft 1.16.5/1.17.1 requires Iris 1.4.2 or lower.

IMPORTANT Ocean Physics Information: Only use a maximum of 12 chunk render distance. Anything higher could result in big lag spikes.

Ocean Physics Supported Shaders: https://pastebin.com/MttZQncu

Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).

Snow Physics Information: High render distances on slow CPUs might result in delayed snow tracks.

Liquid Physics Information: https://pastebin.com/aZc42U5T

Changes:

  • Fixed certain block entities having wrong texture coordinates with sodium installed
  • Fixed crumbled voxel type not activating physics on block entities
  • Fixed some snow/ocean shading issues with Iris 1.6 and above
  • Added compatibility for Reforgium (Forge 1.19.2)

Comments

Anonymous

Thanks for the update! I had switched from Complimentary to BSL bc it was having trouble with snow lighting so I’ll have to try it again! Your work is fantastic!!