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It hasn't been long from a first prototype of the water ripples to today but they are already finished! All the new additions can be found below. Trailer showcasing the new features will follow tomorrow. Have fun everyone!

Installation Instructions: https://minecraftphysicsmod.com/installation

Known Mod/MacOS compatibility issues: https://pastebin.com/SspHqVKU

Pro Server IP (Fabric 1.19.3): server.minecraftphysicsmod.com

Join our Discord community: https://discord.gg/VsNs9xP

Iris Compatibility: Minecraft 1.16.5/1.17.1 requires Iris 1.4.2 or lower.

IMPORTANT Ocean Physics Information: Only use a maximum of 12 chunk render distance. Anything higher could result in big lag spikes.

Ocean Physics Supported Shaders: https://pastebin.com/e4UvvXh1

Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).

Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.

Liquid Physics Information: https://pastebin.com/E9dMD9MZ

Changes:

  • Added water ripples to moving entities, explosions and physics objects interacting with the water
  • Added splashes for entities, physics objects and underwater explosions
  • Fixed a smoke crash

Comments

Anonymous

You should also add a ripple effect to boats! But keep up the great work this is literally amazing!

Anonymous

Fantastic work !!

WesleyTyler

Great stuff 👍

JjKeoni Shields

nice!!! is it possible for the water itself to actually move? like how the waves move?