Physics Mod Pro V116 - Big Step towards New Feature (Patreon)
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This update focuses again on the cloth physics and improves the visual quality even more. Many of you in the discord already vaguely know what is coming next. Fully customizable player cloth (synchronized with other players) + giving mobs cloth (horses having flapping leather stuff and so on). This will include hats, hair, coats and a lot of other stuff (basically attaching cloth to every body part will be possible). As always it will take some time until it is finished, especially since I will need to make a lot of art for it. I will keep you updated on the progress as always! If you had any custom capes you will need to export them again with the new settings found in capes/TUTORIAL.txt.
Installation Instructions: https://minecraftphysicsmod.com/installation
Known Mod/MacOS compatibility issues: https://pastebin.com/cVvbnY2E
Pro Server IP (Fabric 1.19.3): server.minecraftphysicsmod.com
Join our Discord community: https://discord.gg/VsNs9xP
Iris Compatibility: Minecraft 1.16.5/1.17.1 requires Iris 1.4.2 or lower.
IMPORTANT Ocean Physics Information: Only use a maximum of 12 chunk render distance. Anything higher could result in big lag spikes.
Ocean Physics Supported Shaders: https://pastebin.com/vqDmXDhL
Smoke Physics Information: Minecraft particles have to be enabled for it to work! The further away you are from smoke sources the less particles spawn. Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).
Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.
Liquid Physics Information: https://pastebin.com/E9dMD9MZ
Changes:
- Fixed cloth shading issues (triangles were wrong and wrongly flipped on y axis)
- Added soft anchor points option to cloths
- Normal calculation for cloth is now accurate
- Improved performance on async cloth threads
- Fixed kelp and underwater plants not floating up when being cut (dynamic block physics)
- Fixed missing particles in custom animations causing a crash
- UPDATE (a): Fixed official Mojang capes being messed up
- UPDATE (b): Fixed water being completely wrong when ocean physics are enabled