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I have been working on visuals all week, and for now have a small render queue going. I've been rendering constantly all week, so the numbers are now at 248 story renders and 1,288 animated frames.

I really don't like how Daz Studio does lipstick. If you apply it normally by adding the lipstick that comes with the assets, you will see a very harsh line between the lip and skin, so I've been manually drawing on lipstick to the face textures instead as I think the result is much better. And a mature woman should look good in bright red lipstick. This time, Synne got the special treatment, and I also took the time to fix the weird breast she had at the beach due to a clothing asset I tried on had adjusted them without me noticing.

For the February preview, here's the new and improved Synne in a render from episode 3 (4k version attached below).

Daz studio is also every developer's boob-job nightmare, as the breasts aren't high-res enough to support the "collision" with the male member, so I also spent two full days preparing and enhancing breasts for a boob-job. I think you'll be pleasantly surprised by the result.

Last week's cosmetic poll ended up with option 4 winning. And I just came up with a good backstory as to why her top looks like that. :) 

All in all, I'm having a blast, and for what feels like the first time since I started u4ia, there are no bugs, weird outputs, render mishaps, assets with errors, updates that break things, or lots of things that need to be sorted that's not related to actual work. Just me posing and doing what I love.

Take care, and stay safe out there.

// Drifty

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Comments

Gregory Cirtaus

Great job, as always looking forward to more.

Anonymous

Your work is so good, I get impatient to see more! LoL You're awesome, Drifty!