Dev Diary, June 17th, 2022 (Patreon)
Content
I've been closing up Holly's part of the game this week. It's a bit odd making some of these renders, as I suspect it's renders almost nobody will see unless they try to find these specific endings. But at least it's done, and if just one person playing the game has this as the main route, it's all worth it.
Current numbers are at 1,349 story renders, and 18,116 frames of animation.
While working with Holly, I accidentally discovered a continuity error that should have been addressed in chapter 7, namely dealing with the Holly situation if you set Chris up with her. But I can fix it for this chapter. Next week I'll be going through everything rendered so far and look for more of these mishaps and add small scenes where I feel they are needed while preparing for the main event.
Knowing we're at roughly the half-year mark since the last chapter was released is not a fun feeling. But I knew this would be a huge chapter, and with the addition of the Steam release, DMCA issue, and music removal - it all adds to that.
But know that I will take my time with the main event which is right around the corner. It's something I've been looking forward to doing since I first spoke to Wibble and Puggy about my idea back in October and with the following months of seeing Wibble make the actual asset. I'm also grateful that Wibble has been holding back on the Daz store release of this asset so I could get a world-first for Leap of Faith.
There comes a time in making every chapter where I finally start spotting the light at the end of the tunnel, and I'm at that point now. The music is still very much a big problem, but hopefully, I can spring a surprise in one of the next dev updates.
PS! Top tier holders, just a friendly reminder - I have to have your custom render idea by the second Friday of each month, or you forfeit the custom. If you forgot this month, send it to me by the end of the day.
Have a nice weekend all, and stay safe out there.
// Drifty