Dev Diary, August 13th, 2021 (Patreon)
Content
This week I've been doing just about every thing imaginable.
Last weekend I invested quite a bit into new software like Cinema 4d, Octane, Substance painter, Character Creator 3 and finally got my FL Studio and music assets installed on this pc.
For the afore mentioned pieces of 3d software, it's been a very steep learning curve so far, but I'm really enjoying myself while learning. My goal is to move over to Cinema 4d for my next game, but it's way too early to give any promises. There's only so much time to learn in addition to my normal daily work-family-free time-kids-LoF routine.
The Cece render up there is my second render from Cinema 4d, so be gentle when judging, I'm still a newbie. It's meant to be a very early test to show what Cinema 4d can do, although it's just the converted Daz model and doesn't show what Cinema 4d is really capable of. Let's just say the endgoal is much closer to photorealism.
I've also been making good LoF progress this week, but a certain scene was really tough to get through mentally and I shifted my attention to Renpy and stitching it together when it got overbearing. At least that scene is done now and we're back to the more wholesome LoF scenes.
No render numbers from here on until the release (looking at you, chart-guy) :), but it's growing rapidly. The project backup is now over 9GB.
Have a nice weekend everyone. Take care, and stay safe.
Drifty