Dev Diary, June 11th, 2021 (Patreon)
Content
First of all some good news, and for those that doesn't know it yet, I was finally able to get a hold of a 3090 GPU this week. That, alongside new PSU, completes my rendering rig for now, making the whole process from posing and pre-rendering a whole lot faster as I don't have to minimize lighting anymore, or compress textures to avoid using more memory than my previous GPU could handle.
This week I've been mostly trying to determine how to proceed visually with the story. LoF has a very simplified visual style that works well with the story I'm trying to tell, so I've been doing a lot of testing. Ideally, I would want to render in 4k from now on and resize to HD and turn off noise reduction for maximum quality. This would increase the visual quality, with the minus of renders taking about the same time to render as now, plus you would notice a difference looking at the images.
Alternatively, I could proceed as now with the same visual style. The images would look the same, but it would render much faster.
Both Lexi at the top and Linda above seems like really easy renders, but they are both renders I could not do on my old card. For Lexi it's the amount of high quality textures (even the clouds are 3d models), and for Linda it's about a whole lot of light setup. But I've included them here in case you're out of wallpapers. :)
I've got a few more tests to do, but should be back to continuing the story this weekend. The render increase is not very flattering this week due to the testing and computer rebuild, but should speed up quite a bit for next week. For now I'm at 411 story renders and 3,598 animated frames.
Anyway, enough babbling from me now. I hope you have a great weekend, and stay safe out there.