Dev diary, 11th of December, 2020 (Patreon)
Content
Firstly, here's a little CyberCece for you.
But other than doing this Cece special, it's not been any Cyberpunk for me. All of this week has been about finishing up as much rendering and posing of what I have planned for this release, so I can start the polishing. And I'm getting there - slowly but surely.
I have 2 (to 3) animations left to pose, along with another animation that is rendering right now. I'm also down to my 70 last static renders. Current render count is 1.325 static renders and more than 7.000 animation frames. I honestly don't know the exact amount because I had to re-render a huge part of the last big animation, and the animation folder is a mess right now because of it. But I know I'm getting close to 4 full minutes of 60fps animation.
This weekend I'll be playing this full Chapter 4 for the first time. The first version is always very crude and need a lot of corrections and stitching to help with the story flow, but I'm looking forward to opening the game and hearing that menu tune again and get the feel for the completed version.
And in 1.5 weeks, so will you. :)
ps: to the $30 tier and above, check out this post for this months customs with probably the finest Cece render I have ever done and to add yourself to the in game credits if you aren't already credited.
Enjoy your weekend, with Cyberpunk or not. And stay safe.
// Drifty