Hakurei Shrine (34x22) (Patreon)
Content
Good morning! This week is October's wildcard map - a shinto shrine based off of its namesake. In addition to the main shrine building, there's also a branch shrine, several hokora, a keystone, a pond for the local amphibians, and a garden for when donations aren't quite enough. A large courtyard provides plenty of room for violent confrontations and the forest and back-road provides convenient options for hasty escape, and the shed's large enough to hide at least a couple of people in the larger boxes.
In addition to the variants, I also made some roof tokens with shading that you can drop on top. They're sized to fit the grid without any adjustments so long as you don't squash the image sizes. Both have their own sizes in their filenames in the downloadable archives, but just in case, the shrine roof is 9x12 and the shed roof is 5x8.
A list of the variants is available in the images above!
Technical Details
- Resolution: 4,760 x 3,080
- Map Size: 34x22 tiles
- Grid Size: 140ppi
Downloads
Free: Images attached directly to this post!
Supporter: Hakurei Shrine
Enthusiast: Hakurei Shrine
Benefactor: Hakurei Shrine (Raw: Part 1 / Part 2)
Downloads include all content from the previous tiers.
Raw file notes: You will need 7zip or Ark to open them and Krita to edit them, and also ~500mb in free space average. Multi-part archives must be extracted together.
Notes
The Hakurei Shrine has a lot of variations on its design. The depictions in the fighting games rarely include the structures it's shown to have in the various manga - which is excusable, after all. They're fighting games, not an exercise in cartography, and it's not like the series is very details-oriented.
That said, if I had the extra horizontal space, I'd prefer the shed to be further apart from the shrine than it is here. But I couldn't move the shrine away from being centered in the map since it would look strange, and I couldn't make the map larger because it strained my PC and Patreon's file size limits already! And on the side further from the shrine, I needed one space for movement and another for foliage, which is two tiles minimum - which is what's already there. Too tight for my taste, but it fits and looks passable.
I've been experimenting with perspective more. I normally do orthographic - top-down, no vanishing point - since it's easier and faster and doesn't look awful when lots of objects have different perspectives, but when a tall object's details are mostly only visible from the front, just a little bit of perspective can help a lot.
It doesn't work for everything. Drawing roof shingles with perspective would be a terrible nightmare and triple the drawing time for very little benefit. I tried it on the crucifixion map last week, and I ended up sticking with boards for the wizard shack's roof just because the straight lines were easier. Alas.
Also, on a related note, here's the old shrine map I did just over a year ago. Hooray for artistic improvement!
Thanks for reading, and for your support!