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I was messing around with a prototype for a dungeon tileset. I figured I'd share it! This is what I'm considering putting together for the milestone, see. The idea is that every part of the walls would be cut into square segments, arranged into a grid, and you'd be able to assemble whole buildings and dungeons, arranged on separate layers. One of the catches is that the program, Tiled, doesn't support fancy features like ambient occlusion - you'd have to paint it yourself, if at all. So I'm designing these to look nice without anything like that. The end product should hopefully look pretty much like the pictures do!

What do you think about it? Any questions?

Edit: Updated with three prototype images built using the tileset I've made so far, plus an image of the tileset itself. I need more ideas for furniture, but it's intended to be pretty simple anyways, so it's not like it needs to be much more than a few boxes. Considering doing cavern/rough/mine walls next, plus some rocks. I'll probably publish a number of example maps along with this pack of stuff, so even if you don't want to learn to assemble your own maps with it you can still get something out of it!

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