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3 months ago I posted a preview of Max, after that, I kept working on the character, then started all the rigging stuff that's breaking my balls, the gun... but I actually never posted on the updated character, I was waiting to finish the animation and avoiding posting images directly from Blender since it always looks different than in-game

So for this update, I ported the character to Unity, added the correct shaders and compared it with the one from 3 months ago, here's how it looks like now

The shirt needs some work at the neck, too flat, but I'm starting to feel comfortable with the result, sometimes I look back to the draws and remember what I already knew and repeated to myself so many times: "my 3D characters will never be as good as the draws". I get a little bit sad, but hey, this ain't over, there's a lot to do and the advantages of 3D characters will eventually show up in the future.

I really wanted to have a new version out before Cyberpunk 2077 came out, but then the 3D characters stuff started, I don't know when the characters will be ready or the next version of the game will come out, but it will be no doubt the biggest update to date

Thank you guys for stay there

See ya soon :)

-BudaCoca