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Finally! Hours turned into days, but I finally got what was supposed to be a simple project to stop being drowned in strange shadows and glowing sections of mesh.

After days of sifting through SSAO settings is S4S, having to blindly change over 100 settings one by one(all buried 3 sub-menu's deep), I finally got smart and started over. Found a counter set that was already set-up to be an open counter, which there isn't very many that are, and got my meshes to work.

Turns out my meshes were fine all along, counters use different shaders and I just happened to choose a counter set to start with that wasn't playing nice with the open space. I did tweak a few things to make them look better and got a little carried away with the new colors.

Anyway, be sure to download the attached version of the Bondage package, as the WWID has changed and I had to update the XML. Also be sure to delete the old version of the counters.

Not sure how many animations I'll get out this week, as this ate a stupid amount of time to fix, but I had to get it right so I can move on to more CC.

I'll do my best to have something for you Friday.

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