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How we improve custom-species editor
Home-Instance work in progress
Fantasy of our Game
Vore, Textures, New Character Style
Stairway to the build
I am a Kobold, I'm digging a hole!
Dev-blog 2.0 - Content System
Of Lore and Concept Art
Multiplayer, World Creator, Artstyle
Inventory | Crafting | Knowledge | Weapons
TGoR Multiverse expansion: Second Life side project
Save / Load / Menu / Hub / Build
Blockmesh time!
More Hub World Iterations
Rocks and trees, refining visual style.
The Hub World and Initial Exploration
The TGOR Movement System
Introduction and start of the game
Inventory design
Poses, gravity, and more licking
Lewds, Gateway, and the hub world
Happy New Year!
HUB Reality
Interspace
Gatekeeper concept art
Status update: Systems, Levels, UI.
New environment, graphics & working on UI
Current state
How adult do we want to go?
Interaction System work-in-progress
Becoming adult!
UI Redesign + New Weapons
Weapon models incoming!
Crystallic Light Ranged Weapons
Weapon Types (Part 3/3)
Weapon Types (Part 2/3)
Weapon Types (Part 1/3)
Swimming and Climbing
Sliding
Stopping animations and crouching
More locomotion animations
Egg launchers
Blender Rig (and scripts)
Animations
Rigging pt2
Research Facility
Rigging is (almost) done!
2017 Retrospective.
Merry Christmas!
December 2017 Support
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