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This content was especially difficult to create. Or rather, to adapt to the limitations of DesignDoll. It took me more than a week to finish the cathedral and adapt it to the limit of polygons per object.

The wings were also a challenge. However I learned many things with the difficulties of this content and I assure you that the content that comes will be of higher quality.

But, precisely because of the difficulties presented by the DesignDoll limits (lack of textures, transparent materials, polygon limits, etc.) I began to develop an alternative to DesignDoll more than two months ago that will allow things like textures with expressions, models of creatures, special geometries and more.

Not a software, but 3D content specially designed to be used as a reference for drawings. Although would be necessary to have a software capable of handling FBX, MB, MA or MAX files. But don't worry, I'm not planning to abandon DesignDoll, but expand the possibilities. Even (spoiler alert) beyond the merely digital. *whispers* 3D printing.

About the compensation I mentioned before, I have several models I created for my personal projects that I'll upload these days and also new guides and tutorials of how to use and create articulated props and complex models :D

And yes, basically that's why it took so long. And because office work is becoming a torment.

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