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workin on getting the hair super sexy!!!

-hair will be animatable (only ponytail will have bones, the rest will follow the facial bones)
- made sure hair has the appropriate glow and captures the light (main appeal to such graphically demanding hair tbh)
- hair will be UV unwrapped mesh (each hair strand island will stack, but will allow for things such as gradients. you can randomize hair color with a geo-node i'm including)
- avoided cycles exclusive nodes (they didn't work anyways) so it SHOULD be workable in EEVEE. keep in mind all preview pics are in cycles so far.
- i'll have to research if it's less demanding than the curve hair. i would hope so, but it being animatable is a big perk
- will include a low poly proxy mesh for better viewport performance, as well as visualizing what it will look like
- in my off time as a break i've been writing down a guide. i will release this publicly, and hope that people can learn from my process, use it themselves, or build upon it.

gonna make a long story short, but i really appreciate all of my patreons. sure the money isn't going to make me live in a villa, but knowing there are people who are willing to pay a few dollars to support me means a lot more to me than you would think. thank you so much, and i hope in this new year i can make it more worth your money!!!

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