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(THIS IS THE $12-TIER ONLY RELEASE BUILD! AS SUCH, IT MAY BE UNSTABLE, SINCE Y'ALL GET THE FIRST ACCESS TO IT.)

Firstly, here we are! The link! 

(UPDATE: FIXED A CAMERA GLITCH AFTER DRYAD MINIGAMES)

Figured I'd start off with the link for all the people who don't want to read through all the other nonsense. But now that we've got that out of the way, some patch notes for those who care!

Also, obviously, THE GAME NOW HAS A NAME! While "Cow Village" certainly was charming as a testing name, it's time the project got a proper title. So here it is! Welcome to "Gorge Valley"! A valley within a gorge! That's why it's called that! No other reason or ulterior motive!


THE MAJOR NEW ADDITIONS!

For those who want the top bullet points, the biggest things to mention are:

Crafting, June, and Dryad-farming!

First, let's start with building and crafting. A very basic building system has been added. New games will now start with a chest full of basic crafting supplies that will allow you to craft all of the current recipes at the Workstation.

All of these items can be placed, interacted with, and destroyed. Most terrain is also now destructible, such as bushes.

June has joined the farm! As the village's druid, she does her best to make the enchanted woods a suitable place for the villagers to call home. However, despite her best efforts, sometimes the forest doesn't take kindly to its inhabitants. While she's a bit lazy and rather shy, June does her best to keep the village safe from harm.

And of course, dryads! The enchanted woods prevents average crops from growing in its soil. As such, June has found a solution. Dryads! The perfect answer to magical farming. Dryads, if cared for, watered, and grown, will produce resources just the same as any average crop would! Just... be careful not to over-water them!

As of current, only the Wildberry Dryad is implemented, but more are on the way soon!

FULL PATCHNOTES!
-New NPC added: June the druid.
-New Placeable Items added: Workstation, Well, Chest, and Crop Plot.
-New system: Dryad Farming. Take care of their needs and water them!
-Flowers added!
-Added a "mass sell" and "mass move" function to the inventory. Just hold shift!
-Added resources like wood, stone, and metal.
-Terrain such as bushes can now be destroyed.
-Fixed lighting bugs that triggered from loading a new game.
-Fixed bug where game would be corrupted if you tried loading a game with no save.
-Fixed several small inventory bugs.
-Edge borders of a given level are now more stable.
-Fixed audio glitches with rolling Mocha.

Well, that's about it for now! Hopefully you all enjoy this patch, and let me know what y'all think! Also, of course, feel free to leave any feedback, suggestions, or bug reports! :)

Files

Comments

Lurkinlad

Sometimes the game crashes and I think it's to do with me giving someone potions too fast, I tried recreating the glitch so I could copy the error message but it stopped happening now that I want it to.

Lurkinlad

I managed to recreate it, it happened in a loaded game but not a new save, could be to do with having more progress in the save, the message said " ___________________________________________ ############################################################################################ ERROR in action number 1 of Alarm Event for alarm 0 for object obj_inventory: ds_grid_set_grid_region argument 3 incorrect type (undefined) expecting a Number (YYGI32) at gml_Object_obj_inventory_Alarm_0 ############################################################################################ gml_Object_obj_inventory_Alarm_0 (line -1) "

TastyBot

I will say this has been a ride. Definitely developed a taste for cow girls from this.