Home Artists Posts Import Register

Content

Here's the early access version of my supercut of my latest series :)

It's TOO LONG for Youtube's 12 hour max video length, so I had to split it into this one (ep1-30) and the Finale(s) Supercut (ep31-34), which you can find here:

https://youtu.be/dqFmuacduSw


======

The next series... I'll give my thoughts on each of the most upvoted ideas of the last poll below:

- 112 votes: Dosh collab: 

We have talked a bit, we're both open to the idea, but so far haven't been able to come up with a great enough idea and format which works yet. Candidates are some sort of swapping/hotseat kind of game with some gamerules causing maximum confusion between players. Warptorio may be a decent fit for this one. Or maybe not. Or some sort of multiplayer challenge map idea which could be streamed and edited down as a collab, sort of like trupen/AA/Spiff/MCP. Nothing concrete on the table though, but if this happens, it will happen without much notice I guess!

- 82 votes: 10K SPM and How to Get There (biters on):

I really want to do this sooner rather than later, but this is the series which will benefit the most by far, from the huge upgrade that the high-end dedicated PC should bring. It will likely be done as a main series after the upcoming main series.

- 80 votes: Desert DeathWorld with Eternal Biter Bases and Worms (expansion on):

It seems likely that THIS is my new main series, for now. After beating the Ultimate DeathWorld challenge, as well as surviving/beating(?) a 100% evolution start, it just seems like the logical next step to make the biter bases just plain indestructible. While the start will have some overlap with the Ultimate DeathWorld challenge, it is also very different in other ways, and I plan to speed up through the early game a bit faster, episode wise.

- 78 votes: Rampant DeathWorld with the much harder Rampant new enemy types and evolution, and

- [Unknown] votes: Warptorio playthrough (surprisingly interesting and fun mod)

After the current 100% evolution start side-project is completed, the next side project will likely either be Rampant or Warptorio

- 58 votes: Rogue Planet DeathWorld (eternal 100% darkness, no (mini(map))

Interesting idea, but with less priority than the above. It may happen in the future, if it will still bring enough new challenges to the table (after 100% evo start, max enemy start, indestructible biter bases, and rampant playthrough, it may not feel very challenging anymore. It could be a fun random livestream instead of a series though.

- 54 votes: Space exploration

SE is a great mod, but there are currently many good ongoing / recently completed SE playthroughs. I probably will play it once it's closer to "finished" status, as there are still major changes being made to the mod on a fundamental level.


=======

#VideoArchive

What else is going on?

So, currently it is only possible to watch my videos ad-free during the week of early access before public youtube release, which is annoying for those whishing to rewatch an old series. But that's about to change, soon you can watch back all my edited playthroughs ad-free whenever you want! Over the last 10 days or so I've been editing all my old series together in supercut videos in order to upload them to Patreon (though with MUCH more trouble and technical issues than should be really).

Over the coming week I will be releasing them in chronological order (as I complete the final touches like a little history/backstory to each series, and useful timestamps), so eventually they hopefully will be listed in chronological order here as well, and you can see how my playstyle and editing style have evolved over time, and how each previous playthrough taught me invaluable skills for the next one, culminating in the last completed series of the ultimate deathworld challenge (this supercut will come to the VideoArchive too).

All videos can be found with the hashtag #VideoArchive, so using that, they won't get buried under all the new posts to come.

Enjoy!

Michael

Files

I survived 1000 DAYS on the Ultimate DeathWorld in FACTORIO

- Support me on Patreon! https://www.patreon.com/MichaelHendriks - Buy me a cup of coffee! https://paypal.me/MichaelHendriksYT If you enjoy my work, consider buying me a cup of coffee for getting through those long editing sessions :) Git Gud @ my new Discord server! https://discord.gg/cV6QEfmXh5 Support the channel through affiliate links: - Get your T-SSSJJJhirt NOW from my "merch store"! https://teespring.com/nl/stores/michaelhendriks-merch-store - Get MULTIPLE% off NordVPN: Only $NotMuch/mo + at https://nordvpn.org/Michael = Chapters: = Factorio "The Ultimate DeathWorld Challenge" - Maximum biters, No starting area, and further the Pure DeathWorld Preset: no cheesing other settings! Additonally: - No Omega 3 health potions (no eating fish to heal) - Achieve World Peace in the only way possible: eliminate all lifeforms from an infinite map! Mods used: - EvoGUI: Displays the time played and evolution factor in top left corner by "narc"

Comments

MichaelHendriks

(Sorry about the double notification, I published the wrong version of this post)

Anonymous

Watching this whole thing again, and enjoying it even more than the first time! And now I’m inspired to try and follow in your footsteps. I started a new playthrough with the same settings as yours, but rolled my own map seed. It took three tries before my spawn location wasn’t inside the biter bases. Now I’m 3 hours in, medium biters have appeared, and I just got grenades and steel furnaces. There may be hope! I plan to aim for the same kind of world peace you achieved, though I will be keeping my seafood diet, and I won’t need to build 10,000 radars :-)