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Hey guys!

Apologies for the late IC update again this month.  On the plus side we've added the first Brute H scene (to both gameplay and in gallery)!

Along with the Brute's H scene, we've added FemCop's torn/damaged suit to her visual equipment/damage system and more improvements to the Onyx + Bunnies diIdo H scene.  Clothing break FX now also play during H scenes.

AltairPL and Mr Kittyhawk have revamped the enemy wave spawner backend (for both survival missions and regular enemy encounters).  While the new version is far more flexible (I'll go into more detail in the progress update), for this release it should look identical to previous releases so that we can identify any issues.  Let us know if anything weird with enemy spawns happens!

Many other changes this release are visual fixes/improvements to the characters.  Thug, Runt/Looter, Wraxe, Brute, Chain Splicer, Male Cop, and FemCop to be exact all are receiving updates this release, but the rest are on the way.  The most significant fix and core reason for updating all of the character rigs is that we solved a longstanding Unity shading issue with what's called blendshape normals.

To put it simply, major shading issues have existed all along on our characters during H animations because Unity doesn't properly load blendshape normals without breaking half a dozen other things, and since our game relies on a cel shaded aesthetic it's continuously been a thorn in our side.  These shading issues are especially apparent in regions that deform a lot, like butts, boobers, and genitals.  Not ideal for an H game.  While it's less obvious with our game's standard camera distance, it becomes a much more important issue for cinematic mode.  Solving it wasn't easy, and TK and I had to spend about 10 days straight of testing because Unity fought us every step of the way with cascading issues.  That said, remaining characters will now receive updated rigs with fixed blendshape normals + other improvements over the next release or so.

Some other significant visual improvements include remodeling Runt/Looter's mask from scratch, simplifying or fixing messy shading on some characters, removing unnecessary geo in some cases, and fixing a heap of outline and texture issues.

Lastly, we've identified a bunch of now known issues that we're hoping to fix ASAP, so be sure to check the list below.


Changelog

The following is only a list of player-facing changes, unless otherwise noted.

  • Added first Onyx + Brute H scene to gameplay and gallery
  • Added Brute Bearhug ability to game
  • Made additional animation improvements/fixes to Onyx + Bunnies DiIdo scene
  • Added FemCop's torn/damaged leotard models to visual equipment system
  • Clothing break FX now play during H scenes
  • Revamped enemy wave spawner algorithm and backend (should ideally function the same for this release)
  • Began mass character rig revamp to fix Unity blendshape normals (fix ugly shadows during blendshape animations)
  • Added turn animations for Splicer Brute and Male Cop
  • Fixed issue with visual damage system that caused Bunny Girls to freeze after defending
  • Fixed issue causing block FX/SFX and animation to fail to play when Onyx successfully blocked an attack
  • Fixed Brute's Punch hurtbox (Onyx often wasn't hit when she should have been)
  • Fixed Onyx freezing when hit by Brute's Leap Smash / Ground Stomp while knocked down
  • Fixed Vioreapers swapping position after finisher loop in Onyx + 3x Vioreapers H scene
  • Leashed enemies no longer take tiny glitchy steps when wandering
  • Fixed FemCop's skin outline not appearing at gameplay camera's standard distance
  • Fixed missing outlines on parts of FemCop's beret, leotard, collar, straps and boots + UV issues on metal parts of jacket
  • Fixed ugly shading artifacts + glitchy blendshape on Wraxe's wraxe blade
  • Improved performance of Chain Splicer high quality model by removing unnecessary geo + fixed glitchy crotch of pants during H scene
  • Simplified Chain Splicer's jacket shading, fixed error on kneepad texture, added outlines to knee/boot spikes
  • Fixed missing Chain Splicer mask, jacket collar, and leather strap outlines for LOD model
  • Fixed normals on Thug model, yielding fixed outlines on hands and mask
  • Fixed texture errors all over Thug's pants from flawed early baking process
  • Fixed Thug's pants clipping through his boots on LOD model
  • Improved 2D style of Runt/Looter with material revamp, smoothed normals, fixed outlines and textures
  • Entirely remodeled/retextured Runt/Looter's mask for cleaner geo/outlines + optimized polycount
  • Fixed issue with Runt/Looter's donger not disappearing completely when hidden
  • Runt's drone and box no longer perform a glitchy crossfade across the screen during the Onyx + Chain Splicer and Runt H scene

Known Issues

  • Enemies can end up out of bounds after H scene due to issue with choosing location
  • Brute's H attack cooldown doesn't reset after an H scene ends, meaning he can H attack again immediately
  • Brute's H Grab windup is too fast.  It should be about a half second longer.
  • Boss health gauge sticks off right edge of screen in 16:10 and 3:2 aspect ratios
  • Enemies getting stuck in walk animation while in Turning state
  • Brute's ground stomp combo is now too slow due to turning animation (will be fixed in next update)
  • Crawler (big larva) can get hung up on barrels if he falls or is knocked down on top of one.
  • Onyx can glitch out for a frame after her Push attack if she's standing still
  • Onyx can respawn in knockdown pose if she is K.O.'d in the air.
  • Thug, Blade Bunny, Looter are missing new portraits and are using Chain Splicer, Bat Bunny, Runt respectively
  • BatBunny H liquid can appear floating above Onyx at end of Onyx + Bunnies scene if BatBunny + Vioreaper scenes were played first
  • Enemies can't defend while winding up to attack.
  • Wraxe will perform his shorts pull animation during H scene even if Onyx has no shorts on.
  • Some visual glitches involving the fire traps on Red-Light test mission.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.


System Requirements

Currently only Windows 7/8/10/11 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.


Controls (Updated 9-24-22)

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = Z, Cancel = X
  • Interact / Pick Up = C
  • Jab = Z
  • Power Attack = D
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Slide Attack = Down + X
  • Dodge = Shift, or Forward/Back + Shift
  • Defend = CTRL
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Q
  • Zoom Out = A
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)


Bug Reports

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

Files

Comments

eromancer

Something I meant to add to Known Issues is that Brute's H grab animation is too fast. He will wind up for about a half second longer in the fixed animation. That, combined with his broken H grab cooldown timer makes him a lot more aggressive at the moment than he should be.

Anonymous

hi , how can i use the other character except onxy?

eromancer

Currently only Onyx is playable ^-^ but you can view H scenes for other characters in the gallery