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Hey guys!!

Here's the August monthly Pure Onyx release!

*Links updated with patched release as of September 2!

This one has a lot of changes!  Also, expect a patched release as early as tomorrow to fix a few loose ends from the physics update (see the new known issues).

To start off for H content, we've replaced the under construction intro segments for both the Thug and the Thug + Runt scenes for Onyx.  We've also added the titjob animations back into the Thug + Runt scene.  We still have to finish the transition between titjob and BJ, but that should be in next month.  We've added an early version of the first Onyx + Semi (muscle girl) scenes to the gallery! And lastly we've added SFX for all the Onyx + Bunnies H scenes, and have further improved the animations for the diIdo scene.

The artwork for the Spider Cavern has been totally revamped.  Reflections have been added, and I'm in the process of integrating the water system to add slime FX/SFX to the ground.  We're also working on adding parallax to the background.

Most importantly, this release includes the most recent physics overhaul, which has been in the works for the past couple of months.  It's really the second part of a larger overhaul that began in June I think when we revamped environment collisions.  This overhaul improves upon and fixes regressions with character collisions (and behind the scenes sets things up for some major future combat improvements).  There are a still a few known issues, but please let us know if you run into anything.

We've also added a bunch of performance options for shadows and lighting, as well as visual fixes for camera/actor shakes and dynamic physics for anyone who runs the game at < or > 60 FPS.  Expect more options in the future, as well as new ones for improving the current graphics quality.

Check out the full changelog below!

Changelog

(** indicates items added since the August 18 Inner Circle test release. The following is only a list of player-facing changes, unless otherwise noted.)

  • ** Added intro animations to Onyx + Thug and Onyx + Thug/Runt H scenes
  • ** Added replacement version of the Thug/Runt titjob scene
  • ** Added early version of an Onyx + Semi (Muscle Girl) H scene to gallery
  • ** Wraxe's H-grab hurtbox/engagement zone corrected (he had stopped being grabby)
  • ** Fixed jitter on Onyx/FemCop's boobs/hair/clothing physics when FPS is between 30-60
  • ** Boobs/hair/clothing physics motion is once again independent of FPS
  • ** Fixed dynamic physics on boobs/hair/clothes continuing animation when pause menu / console is opened
  • ** Added reflections to Spider Cavern
  • ** AI pathing improved, enemies should get hung up on sharp corners much less
  • ** Fixed navigation issue where enemies could glitch out and flip left/right every frame
  • ** Actors will not be pushed out of positions when sex scenes start partially or fully overlapping with the environment or shop
  • ** Fixed Onyx hair / clothes material overrides on world map (Hair / jackets appeared too reflective)
  • ** Fixed issue where old saves could be loaded into new versions, causing potential issues
  • ** Added (very short) minimum Defend time to the player to solve physics consistency issue across framerates
  • ** Increased Onyx's Defend-Defend turning speed so it feels less sluggish
  • ** Added safeguard to prevent Onyx from remaining invisible from flicker effect on death/respawn
  • ** Crawler's spit cannon's splash now actually deals splash damage
  • ** Fixed water FX regression (all water FX except landing splashes failed to play after physics overhaul in IC release)
  • Improved animation for transitions in Onyx + Bunnies DiIdo/Strap-on Scene
  • Added SFX for both Onyx + Bunnies H scenes + new Wraxe H scene Intro
  • Fixed the issue with nipples disappearing during H scene if Onyx's shirt is unequipped
  • Completed upgrade of background art on Spider Cavern map
  • Added Ground Shadows, Self Shadows, and Environment Lights performance settings to Options
  • Onyx no longer bugs out when jumping on / sliding off of un-land-able surfaces (enemies, chests, barrels, etc.)
  • Fixed jump bug. Running, stopping, then jumping and then holding forward will no longer move at running speed.
  • Onyx no longer gets popped up in the air by enemies / certain situations.
  • Onyx no longer jitters when moving against immovable enemies
  • Bosses are now immovable via nudging but Onyx will still be pushed out of them if she somehow gets pinned.
  • Improved player velocity when walking against environment colliders.
  • Fixed breast/hair/clothing physics being dependent on FPS (high FPS would case them to vibrate in a weird way)
  • Actor/camera shake intensity is no longer dependent on FPS (fix for anyone running at < or > 60 FPS)
  • Vioreapers no longer buzz when they aren't flying.
  • Added additional variations for Vioreaper's buzz SFX to better prevent phase stacking when multiple are on screen
  • Added SFX for Chain Splicer's chain spin + stand up / windup
  • Added SFX for waterfall in Slums Basement
  • Disabling Reflections in Options will no longer break background artwork in Slums
  • Fixed flashes not concealing crossfading during Onyx + Bunnies H scenes
  • Removed "Animation Work in Progress" message erroneously left on the Wraxe Lift H scene
  • Fixed console overflow bug that would prevent console from giving feedback on commands entered

Known Issues

Here are the newest/most relevant known issues.

  • H scenes involving multiple enemies can sometimes result in them stacking on top of each other afterward.
  • Onyx's Slide attack and Dodge distance is shorter than intended currently.
  • Onyx glitches out for a frame after her Push attack if she's standing still
  • The Help feature incorrectly says H scenes are unlocked via green containers.  It's now via light blue containers.
  • Onyx can respawn in knockdown pose if she is K.O.'d in the air.
  • Thug, Blade Bunny, Looter are missing new portraits and are using Chain Splicer, Bat Bunny, Runt respectively
  • BatBunny H liquid can appear floating above Onyx at end of Onyx + Bunnies scene if BatBunny + Vioreaper scenes were played first
  • Enemies can't defend while winding up to attack.
  • Wraxe will perform his shorts pull animation during H scene even if Onyx has no shorts on.
  • Some visual glitches involving the fire traps on Red-Light test mission.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.

SYSTEM REQUIREMENTS

Currently only Windows 7/8/10/11 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.

CONTROLS (UPDATED 9-24-22)

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = Z, Cancel = X
  • Interact / Pick Up = C
  • Jab = Z
  • Power Attack = D
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Slide Attack = Down + X
  • Dodge = Shift, or Forward/Back + Shift
  • Defend = CTRL
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Q
  • Zoom Out = A
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)

BUG REPORTS

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

Comments

Anonymous

Are the console commands working?

Anonymous

Possibly a stupid question but how do I carry over a save from a previous version or is this not possible?

Anonymous

Let us play as FemCop!

Aubrey

That provisional Onyx×Semi scene is already a work of art. It's great. By the way, there's something I think would be a great Quality of Life improvement and sounds like it wouldn't be difficult to implement. Currently, auto-sorting your items makes unused First Aid Kits appear higher on the list than used ones. However when using First Aid Kits, one would usually prefer to use up the partially used ones before moving on to a new one, in order to optimise inventory space. I think it'd be useful if partially used First Aid Kits appeared higher on the list than unused ones. Not trying to intrude on your game design philosophy, of course. But I think it'd be nicer that way.

eromancer

Meant to respond :D -- we've added the suggestion about the consumables ^-^ it should be in next release.

Anonymous

I use I3 9100f and GTX 1660super. But my fps is very low. That causes lag when playing.

Anonymous

How can I see Onyx×Semi scene?

eromancer

Currently it's only available in the gallery. You can unlock it from random drops or by purchasing the scene from Mr. Black in the Slums