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Hey again guys!

We've got the July Inner Circle test release for you ^-^!

As mentioned in the mini progress update a few days ago, the main feature of this release is the new in-stage gameplay UI and portrait updates.  Please let us know if you have any issues with it, or maybe ones that are specific to your aspect ratio/resolution/etc. -- we're still experimenting with edits as well as tuning aliasing issues on elements across all supported display formats.

We've also added a new intro for the Onyx + Wraxe Lift H scene.  We're nearly finished a slew of improvements to the Bat Bunny + Vioreaper H scenes, but I need some time to finalize them and have been too busy with the UI rework.  Once we're done with that we'll be able to pretty quickly transfer all the Vioreaper scenes to Blade Bunny and add unique futa elements.

There are some handy new Options as well, including a setting to auto Hide UI During H Scenes, as well as one to Reset Gallery Unlocks if you are ever interested in starting fresh.

Check out the full changelog below!

Changelog

The following is only a list of player-facing changes, unless otherwise noted.

  • Added intro animations to Onyx + Wraxe Lift H scene
  • Fixed animation glitch where Bat Bunny snaps downward during intro segment of Bat Bunny + 2x and 3x Vioreaper scenes
  • Added new in-stage gameplay/mission UI
  • Added new player/enemy/surveillance disk portraits
  • Further updated art for + optimized Onyx's status menu portrait
  • Removed most info from left hand side mission UI; can now be toggled via F5 with the Vsync/FPS info
  • Fixed color mismatch / fade issues on startup splash screens + improved legibility of some text + optimized sprites
  • Issue with French localized machines not parsing animation event for shake correctly should be fixed
  • Assigned missing Exp/Score/Money rewards to Bunnies + Male Cop, updated Charger rewards
  • Added button in Options to reset options to default
  • Added button in Options to reset gallery scene unlocks
  • Added "Hide UI During H Scenes" toggle to Options
  • Added confirmation window for "Reset Settings To Saved", "Reset Settings To Default", "Reset Bindings To Default", and "Reset All Gallery Unlocks"
  • FX no longer appear in front of foreground environment sprites in Basement map
  • Added crossfading to Mr. Black's shop animations + rewrote proximity animation trigger script for stability/performance
  • Fixed Slide/Dodge draining stamina while god mode is enabled
  • Fixed sticky corner in Basement map (Onyx could get hung up when walking against border)
  • Removed unintended debug control binding from Options

Known Issues

Here are the newest/most relevant known issues.

  • Thug, Blade Bunny, Looter are missing new portraits and are using Chain Splicer, Bat Bunny, Runt respectively
  • Onyx can pop up over Crawlers by continuously walking into them / be popped up by their Ground Slam
  • Onyx + Bunnies DiIdo/Strap-on scene needs SFX
  • BatBunny H liquid can appear floating above Onyx at end of Onyx + Bunnies scene if BatBunny + Vioreaper scenes were played first
  • Onyx can get stuck in air when jumping on top of enemies currently
  • Enemies can't defend while winding up to attack.
  • Wraxe will perform his shorts pull animation during H scene even if Onyx has no shorts on.
  • Some visual glitches involving the fire traps on Red-Light test mission.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Vioreapers are extra buzzy at the moment (even while knocked down).
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges.  If he charges repeatedly this shift can add up to be significant.  It will soon correct itself however.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play.  We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.

SYSTEM REQUIREMENTS

Currently only Windows 7/8/10/11 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.

CONTROLS (UPDATED 9-24-22)

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = Z, Cancel = X
  • Interact / Pick Up = C
  • Jab = Z
  • Power Attack = D
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Slide Attack = Down + X
  • Dodge = Shift, or Forward/Back + Shift
  • Defend = CTRL
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Q
  • Zoom Out = A
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)

BUG REPORTS

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

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