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Hello everyone!

We've got the June Pure Onyx release for you!

*Links updated with patched release as of July 3!

As mentioned in the progress update, this release includes the first iteration of the non-futa version of the Onyx + Bunnies H scene, as well as some extra sloppy new animations for the futa version :D. We've also improved the tape "outfit" shading and outlines, among other fixes.

This release makes big changes to the Void Slums mission, turning it into an actual mission instead of another infinite survival wave area.  We've added our first example of a branching map as well, though the entrance is hidden :D.  In upcoming releases we will continue to build onto the Slums stage with areas we have shown previously, including tunnels, the highway, and train station maps. Expect some improvements to the encounter areas for the end of month release.

There's an assortment of other fixes, as well as some known issues to be aware of while we continue to work on physics/collision stuff.

See the full changelog below!

Changelog

(** indicates items added since the June 24 Inner Circle test release. The following is only a list of player-facing changes, unless otherwise noted):

  • ** Added Onyx + Bunnies DiIdo/Strap-on H Scene (non-futa)
  • ** Added outro animation to on-pole segment of Onyx + Bunnies futa H scene
  • ** Enemies now immediately recognize if they've collided with something and make new nav/attack decision.
  • ** Fixed Mr. Black T-posing / freezing in Slums Street after transitioning between maps.
  • ** Mr. Black will now welcome you to his shop when close by (new proximity-based animations)
  • ** Fixed issue where selling Mr. Black consumable items could break his shop
  • ** "Treasure" no longer incorrectly appears for sale at the Looter's shops
  • ** Improved folder + Unity asset file naming to reduce chance of game going over the 256 character Windows filepath default limit (fewer startup crashes).
  • ** Fixed regression where Onyx's T2 jacket was "closed" / clipping during H scenes + backend change so it won't happen again
  • Added Onyx + Bunnies H scene liquid FX for finishers
  • Added extra sloppy outro animations to the Onyx + Bunnies futa H scene
  • Updated Onyx's rig/materials to fix tape shading & outlines for her tape "outfit"
  • Fixed issue with pole rig that caused some tape on Onyx to float in front of her
  • Void Slums is now an actual mission with encounters and progression as opposed to a wave survival zone.  Will be added onto over coming release.
  • Added Basement map to the Void Slums mission (the entrance is hidden, can you find it?)
  • Added backend infrastructure for side (optional branching) maps.
  • Downsized arrow indicator that shows entrances to new maps
  • Significantly reduced VRAM consumption on environment sprites in Slums
  • Added visual damage states / hit + break SFX to destructible objects in Slums
  • Fixed shaker on car destructible object
  • Improved issues w/ being bumped around by Charger when moving against him (still jitter though)
  • Enemies no longer play wrong walk animation (forward/back) after being nudged.
  • Enemies now react much quicker to colliding with objects/Onyx as long as it's headlong and not grazing (latter was fixed on June 30)
  • Fixed issue that could cause all loss of input when some controllers are disconnected
  • Fixed issue with transfer points between maps causing Onyx to be teleported across the destination map
  • Onyx no longer plays movement SFX when loading into a new mission
  • Updated status menu artwork for Slums stage to new art
  • Thug's pants no longer stay undone in subsequent H scenes after the Onyx vs Thug scene plays.

Known Issues

Here are the newest/most relevant known issues.

  • Onyx + Bunnies DiIdo/Strap-on scene needs SFX
  • BatBunny H liquid can appear floating above Onyx at end of Onyx + Bunnies scene if BatBunny + Vioreaper scenes were played first
  • Onyx can get stuck in air when jumping on top of enemies currently
  • Enemies can't defend while winding up to attack.
  • Wraxe will still perform his shorts pull animation during H scene even if Onyx has no shorts on.
  • Some visual glitches involving the fire traps on Red-Light test mission.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Vioreapers are extra buzzy at the moment (even while knocked down).
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges.  If he charges repeatedly this shift can add up to be significant.  It will soon correct itself however.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play.  We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.

SYSTEM REQUIREMENTS

Currently only Windows 7/8/10/11 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.

CONTROLS (UPDATED 9-24-22)

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = Z, Cancel = X
  • Interact / Pick Up = C
  • Jab = Z
  • Power Attack = D
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Slide Attack = Down + X
  • Dodge = Shift, or Forward/Back + Shift
  • Defend = CTRL
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Q
  • Zoom Out = A
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)

BUG REPORTS

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

Comments

Anonymous

The game is getting better every month, awesome work. The art style is absolutely fantastic as well! Will it's final form be linear progression between zones or more Megaman style where you choose where to go when? Would love to see more of the combo style scenes added in the future, especially Onyx + human(s) + creature(s) or different creature enemies in a combo! Cheers! :D

Anonymous

Great stuff! Bout damn time somebody made a sexy game that's an actual game and has non-interactive sex scenes. Don't want to be messin with my controls and shit during a time like that! So, are we able to acquire the black-tape outfit? Also, I can't get the bunny chicks to initiate a sex scene; is this not implemented yet?

TheAnimeShogun

do i just copy and paste over the original to update?

Anonymous

Would love to play this game on my Mac. Is there going to be a Mac Release?

eromancer

We're going to try a Mac and Linux build once we get closer to release ^-^. It'd be difficult to maintain them all with this many releases

eromancer

Leaving a message here -- we spoke in Discord :D. For anyone else curious, for patched releases there's no need to install over an existing release. It's pre-patched and standalone. You just need to unzip as usual and play ^-^.

eromancer

Sorry for the delay! Just saw the questions at the end. The tape outfit isn't available as equipment right now. Also that's correct, the bunny girl scenes are gallery only currently. They will make it into gameplay later!

eromancer

We're looking at a combination of the two with regard to progression. You'll unlock side missions, random events, and revisit areas with different branches through stages :D.

Anonymous

On the last release I was getting a solid 60 FPS, now I'm getting 6 at the menu? emailed you system specs

eromancer

Thanks for reporting this! We've had a couple others with performance issues and are trying to pinpoint the case. I received your email as well, and will talk with you via that :D. If anyone else is getting much worse performance in the last couple of versions let us know ^-^.

Anonymous

Hey maybe Im doing something wrong but Im downloading the game for the first time through Mega, and for some reason my Windows security is denying me access.

eromancer

The one linked above right? As long as it's not from some other source it should be fine. It's an unsigned exe -- it has to go through a validation process before Windows considers it "safe". Not sure what other factors go into it. You can override it though.