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Hey everyone!

Here's the Pure Onyx release for May!

*Links updated with patched release as of June 8!

This is the same build as the IC tier release 4 days ago -- the edits we are working on need a bit longer than we can finish today, so expect a patched release in the next few days.

This however is a pretty big release if you haven't seen it yet!

We've added the first version of the Onyx + Bunnies (futa version) H scene to the gallery, as well as Mr. Black as a new H scene disk vendor in the Void Slums.  Since our H scene unlock system is a placeholder one, I figured this would be a good way to make it easier to get the H scenes you want without grinding a bunch.

We've made a lot of edits to the Slums Street map, and should have another map in the Slums ready soon.  We'll also be adding more destructible objects for the stage + visual damage states for them.

We've also added the first pass on new title screen art, which will be getting some animation and improved transitions / loading indicator soon.

Changelog

The following is only a list of player-facing changes since the May 10 patched release, unless otherwise noted.

  • Added first iteration of Onyx w/ Bunnies (futa version) H scene to gallery
  • Added first iteration of new title screen sequence (main menu still needs revamp)
  • Added Mr. Black as new H Scene Disk shopkeeper in Slums Street
  • Onyx no longer catches against environment colliders when moving diagonally against them.
  • Onyx no longer majorly speeds up or is moved backwards at silly speeds when moving against environment colliders.
  • Improved Onyx's diagonal motion so that player maintains horizontal speed
  • Added unique loot container graphic for H scene unlock disks + thickened outlines on loot containers
  • The green car in Slums Street map can now be destroyed (more interactive version with visual damage states coming soon)
  • Extended right side of map (tunnel area) on Slums Street + updated background art details
  • New more detailed environment colliders on Slums Street allow for more exploration
  • Can no longer see black bar at top of Slums Street when camera shakes
  • Improved camera tracking position on Slums Street map
  • Can now see characters/objects moving behind car windows on Slums Street.
  • Charger added to ability system (improved logic for choosing abilities)
  • Improved rock fall FX so that rock mesh doesn't grow as it falls, but rock's shadow grows properly and at correct position
  • Added rock fall as a trap + telegraph trigger FX/SFX
  • Improved falling rock hurtboxes
  • Shop system upgrades to handle long item names + instant-use items
  • Stamina no longer regenerates during running jumps

Known Issues

Here are the newest/most relevant known issues.

  • Enemies may rarely use wrong walk animation (backwards/forward) after colliding with other enemies.
  • Thug's pants incorrectly stay undone in subsequent H scenes after the Onyx vs Thug scene plays.
  • Enemies can't defend while winding up to attack.
  • Wraxe will still perform his shorts pull animation during H scene even if Onyx has no shorts on.
  • Some visual glitches involving the fire traps on Red-Light test mission.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Vioreapers are extra buzzy at the moment (even while knocked down).
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.  We're working on a fix ^-^.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges.  If he charges repeatedly this shift can add up to be significant.  It will soon correct itself however.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play.  We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.

SYSTEM REQUIREMENTS

Currently only Windows 7/8/10/11 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.

CONTROLS (UPDATED 9-24-22)

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = Z, Cancel = X
  • Interact / Pick Up = C
  • Jab = Z
  • Power Attack = D
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Slide Attack = Down + X
  • Dodge = Shift, or Forward/Back + Shift
  • Defend = CTRL
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Q
  • Zoom Out = A
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)

BUG REPORTS

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

Files

Comments

Anonymous

Just tried the new build but noticed I lost all progress besides H scene unlocks. Is this normal or is there a save file I can move over from the previous build? This did not happen the last time I updated my game version. Thanks

eromancer

We've never had cross version saves o.o;; -- H scene data is currently the only thing that's retained. It has the potential to complicate debugging quite a bit while we are changing core functionality so frequently. We will add it eventually though.

Anonymous

New H Scene is awesome - but the beat'm'up gameplay itself is becoming so good and refined lately that I am not just here for the naughty stuff anymore! Great job!

Anonymous

That said, I think you should promote the message on your "subscribeStar" page more, quote: "[We will]...return cut animations, and begin H scene content for all monsters." This might convince more people to make the jump - or at least find out what you meant about "prepaid cards" as an alternative to CC somewhere...

Jr da man

I do like picking up items changing clothes. Heels for onyx I think would be pretty awesome. Game has been pretty amazing. Been following since day 1

Lucifer

It gets stuck at the red screen saying "Eromancer Presents"

Anonymous

It would be great if new outfits were added like Fishnets or Skirts etc.

eromancer

Hey! Can you send us your log files (to eromancergames@gmail.com)? We should be able to identify the error. They are located at %USERPROFILE%\AppData\LocalLow\Eromancer\pure-onyx In specific, player.log, player-prev.log, and DebugLog.xml

eromancer

Beyond the main gear line, we'll likely be adding a costume slot that overrides gear visuals with costume visuals :D.

Aubrey

I just checked out the new animation and goodness, it's awesome. The designer of that animation really knows their humiliation. It's a work of art.

Anonymous

I can't wait to see the ring girl

Anonymous

I'm not able to download the file from MEGA or google drive. Is there a fix or a new file?

eromancer

Patched release will show the proper error screen instead of freezing, but we could still use your logs so we can determine your issue ^-^

Lucifer

I already sent the logs to that e-mail. The game works with the patch.

Anonymous

I'm unable to use the enter key past the "Press Any Button" loading screen.

eromancer

Hey! Sorry for the delay. The Enter key actually isn't used -- Z is the accept button by default, but you can remap these in Options. You can find the full default controls in the release post above :D.

Anonymous

No worries on the delay, I was actually trying to be a dirty cheat and could not use enter to input godmode or onepunchmode into the console. I did not try Z on the console command.

Izua Tekami

It lets me download the game as the ZIP folder but the moment I try to extract the files so I can play it, there's a single file that I get told my computer won't extract because "Path is too long". It extracts all of the other files just fine but the game still doesn't even let me get to the title screen.

eromancer

Hey :D -- this is because Windows can only have filepaths of up to 256 characters by default. Try renaming the game folder to something shorter or simply moving the game folder up a level or two so that the filepath isn't as long.

eromancer

Oh I understand now ^-^. Yeah Enter should work on that. The numpad's Enter however will not. What layout is your keyboard? Also could you send your log files to eromancergames@gmail.com? They are located at: %USERPROFILE%\AppData\LocalLow\Eromancer\pure-onyx The files are player.log, player-prev.log, DebugLog.xml

Jacob Venton

That sounds great! Any chance of allowing different gear/costumes in the animation gallery? Would be amazing.

Anonymous

Is there a way to fix the file that cannot be copied when I am trying to extract? Specifically it is the Bundle file (code: 0x80010135: Path too long).