PURE ONYX - April 30, 2023 Test Release (Patreon)
Content
Hey everyone!
The April Pure Onyx test release is ready ^-^!
- TEST RELEASE DOWNLOAD (Mega)
- TEST RELEASE DOWNLOAD (Google Drive - Use if Mega is slow)
** Links updated with patched release as of May 9!
We've added the retargeted + improved version of the Onyx w/ Thug H scene, which will now work with the new rigs and thus support Onyx's 2nd outfit, LOD model, bare feet, and H liquid. It also has improved physics.
There are also a number of combat FX and animation improvements, new SFX, and a handful of fixes as well.
We had some last minute issues, and thus will be patching in the tier 2 gear H models (pulled up shirt / pulled down shorts) once we're sure they are working properly in a few days.
Apologies if it's a bit underwhelming this month :(. We only had 3 weeks since the patch for the March update was on the 7th, and I am just a couple days shy of getting a new map in. I will try to patch in the Slums map in a couple days along with the tier 2 H models and anything else that blows up ^-^;;.
Changelog
(The following is only a list of player-facing changes, unless otherwise noted):
- Added Onyx w/ Thug retargeted H scene + improvements (New outfits / LOD model for performance / feet / H liquid will now work on this scene)
- Added SFX for BunnyBlade w/ BunnyBat standing pole H scene
- Added hit stops, camera shakes, and actor shake FX to combat
- Improved walk/run animations for more enemies with foot tracking.
- Improved look of knockdowns. They now transition smoothly / no longer pop the character up in an ugly way.
- Fixed instances of enemies becoming stuck in DefendHit animation
- Fixed instances of Larva walking backwards
- Added backend framework for events based on the result of attacks (hit, blocked, knockedown, etc). In the future can be used for parries/counterattacks/and more.
- Leaping Larva will now bounce off Onyx if she blocks them.
- Added ambient Spider Cavern SFX
- Added SFX for Male Cop
- Added new SFX for Charger's rock fall ability
- Dynamic physics improvements on Onyx to fix clipping + improve motion
- Fixed initial animation on actors being delayed at spawn (actors no longer spawn in T pose)
Known Issues
Here are the newest/most relevant known issues.
- Top edge of background art is visible during large camera shakes on Slums Street.
- Characters don't appear behind car windows in Slums Street map.
- Thug's pants incorrectly stay undone in subsequent H scenes after the Onyx vs Thug scene plays.
- Enemies can't defend while winding up to attack.
- Ugly environment collision interactions possible on the Spider Caverns map
- Wraxe will still perform his shorts pull animation during H scene even if Onyx has no shorts on.
- Some visual glitches involving the new traps.
- Barrels are apparently still able to spawn inside each other.
- Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
- Sounds are improperly playing during loading currently.
- Destructible objects don't receive environment lighting or cast reflections yet.
- Vioreapers are extra buzzy at the moment (even while knocked down).
- It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
- Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
- Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
- Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
- FemCop's force field doesn't emit light properly when the scene is mirrored.
- It's possible for FemCop's forcefield to spawn on top of bystander enemies.
- At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
- Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
- Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
- Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
- The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
- godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
- onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
- setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # - Multiplies the game speed by the number specified.
SYSTEM REQUIREMENTS
Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.
CONTROLS (UPDATED 9-24-22)
Keyboard:
- Walk = Arrow Keys
- Dash = Double tap + hold Left or Right, or Hold L Analog Stick
- Menu Controls: Confirm = Z, Cancel = X
- Interact / Pick Up = C
- Jab = Z
- Power Attack = D
- Punch Combo = Forward + Z > Z > Z > Z
- Kick Combo = X > X
- Slide Attack = Down + X
- Dodge = Shift, or Forward/Back + Shift
- Defend = CTRL
- Jump = Space
- Jump Kick = X while jumping
- Zoom In = Q
- Zoom Out = A
- Skip Struggle / H Animation = X / Space
- Skip Full H Scene = C
- Escape = Pause Menu
- F1 = Toggle Debug Overlay
- F2 = Toggle Vsync (not recommended except for testing)
- Quit = F12
Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4. PS5 DualSense
**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)
BUG REPORTS
If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.
- Operating System (if Windows, tell us 7/8/10, etc.)
- Screenshot if applicable
- Can the bug be reproduced? If so, tell us how!
- OS language if different than English