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Hey again!

Here's the March Pure Onyx test release!

** Links updated with patched release as of April 5!

We were able to get the tier 2 equipment models in!  Please see the known issues, as there are a few important ones regarding the new models. We will work on a patch for some of them in the next week.

The new models exist for any gear that appears in the loot window with 2 or more stars (we need to update the inventory UI to show this, since it's not visible after picking the item up).  Be aware there's nasty clipping on the jacket right now. We still need to get the dynamic physics playing nice for it.  It also needs some specific animations like opening during H scenes, and for the collar so it doesn't clip with Onyx's face.

I recommend checking the intro to the March progress update out for more discussion on what's in this release!  And check below for the full changelog!

Changelog

(** indicates items added since the March 21 Inner Circle test release. The following is only a list of player-facing changes, unless otherwise noted):

  • ** Added Tier 2 equipment visuals for Onyx
  • ** Added visuals for Cat Ears accessory
  • ** Adding improved movement animations for foot tracking on Bat and Blade Bunnies, Charger, Male Cop, and Runt.
  • ** Enemies no longer walk in place when colliding with the top/bottom of map edge during bystander mode.
  • ** Enemies no longer lose their watch target after a grapple / H scene ends
  • ** Fixed footwork issue where enemies would play WalkBackwards anim when moving forward (and vice versa)
  • ** Changed various enemies' movement speeds both for variety and to better align with their animations.  Will likely adjust more next month.
  • ** Barrels no longer reject every other quick jab
  • ** Fixed a lot of movement animation issues with Crawler/Larva (anim/movement out of sync, etc)
  • ** Fixed major shadow artifacts that occurred mostly on butts/abdomen bulges/genitals during H scenes
  • ** FemCop/MaleCop spawn in same wave more often (for their combo H scene)
  • ** Updated Onyx's new status portrait with braids / belly jewelry
  • ** Added Male Cop portrait
  • Added Bat Bunny w/ 3x Vioreaper H scene
  • Add first iteration of Police Male enemy (in survival wave missions)
  • Added new status portrait for Onyx
  • Fixed Onyx freezing / ignoring input issue
  • Fixed issue with enemies freezing after standing up
  • Fixed walking-in-place navigation issues during combat
  • Added first iteration of rock fall ability for Charger
  • Fixed Charger's Charge hurtbox, which extended a full meter in front of him.
  • Added LOD rig (improved performance) for Splicer Thug during H scenes
  • Fixed Bunny Bat 1x Vioreaper scene anims to clean up glitchy leg and other stuff
  • Fixed Male Cop's janky shoulder during Onyx w FemCop + MaleCop H Scene
  • Fixed pause at end of transition in FemCop w/ 3x Vioreaper H scene
  • Added updated versions of Thug combat anims (fixes compatibility issues from legacy rig)
  • Fix skin clipping through pants on all the Thug's combat anims

Known Issues

Here are the newest/most relevant known issues.

  • Tier 2 switches to default shirt/shorts when lifted up/pulled down, and completely disappears during solo Thug scene.
  • Police Male doesn't have SFX / VFX yet
  • Enemies can't defend while winding up to attack.
  • Possible for enemies to get stuck in Turn state when hit while defending
  • Onyx's feet disappear during solo Splicer Thug scene.  Due to legacy rig, will be fixed in the future.
  • Ugly environment collision interactions possible on the Spider Caverns map
  • Wraxe will still perform his shorts pull animation during H scene even if Onyx has no shorts on.
  • Some visual glitches involving the new traps.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Vioreapers are extra buzzy at the moment (even while knocked down).
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.  We're working on a fix ^-^.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges.  If he charges repeatedly this shift can add up to be significant.  It will soon correct itself however.
  • Liquid won't show on Onyx during the Thug's solo H scene.  This will be fixed soon.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play.  We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.

SYSTEM REQUIREMENTS

Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.

CONTROLS (UPDATED 9-24-22)

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = Z, Cancel = X
  • Interact / Pick Up = C
  • Jab = Z
  • Power Attack = D
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Slide Attack = Down + X
  • Dodge = Shift, or Forward/Back + Shift
  • Defend = CTRL
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Q
  • Zoom Out = A
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)

BUG REPORTS

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

Comments

Cheekybob

anyway to transfer old save files to the newest test release?

eromancer

Not currently :( right now it's by design because it removes the possibility of compatibility issues when debugging.

Aubrey

This game is too good. I'm enjoying every new test release.

Aubrey

Btw, here's one thing I would love, though it's just a suggestion. I really like it when H-games are very hard. Especially if you've got only one chance to avoid H-scenes. I think it'd be cool if there was a hard mode in which you have no way to escape the H-scene once Onyx has been grabbed. That'd make it so that you have to be really on your toes to stay safe.

Anonymous

Onyx appears to be naked on the map when the nanoshirt and tight shorts are equiped. Is there a way to fix that.

eromancer

I 100% agree -- we've learned however that when there's not time to balance stuff to skew easy else people complain :D.

Anonymous

When will missions be ready

Anonymous

Is there an equipment in game that looks like the tier 2 boots/stockings of the concept image from the progress report? I only got the cat ears and the new jacket to show up, not the other parts (even though I equiped gear with 2 stars in the corresponding slots)

eromancer

Yep -- it's possible you had the 1 star stuff equipped in that slot (default is 0). We are adding the tier rating in inventory screen with a patch today, so if there actually is an issue with that we should be able to find it better :D.

Anonymous

Hi! I was able to run an older version of the game but anything recent won't install due to an "unexpected error keeping you from copying the file... Path too long... duplicateassetisolation_assets..." and so on. Any idea how to fix?

eromancer

Hey :D -- Windows by default only supports filepaths of 256 characters. It sounds like the folder you are unzipping it to has too long of a filepath. Try it on the Desktop or something a little closer to root.