Home Artists Posts Import Register

Content

Hey guys!

We've got the Pure Onyx IC release for March!

This release adds the first iteration of the male police enemy, as well as the Bat Bunny's 3x Vioreaper H scene, and Onyx's new status portrait.  We've also made some major fixes to combat issues that arose after the new turning animation system was added,  such as Onyx occasionally freezing until hit, and enemies walking in place or freezing due to faulty navigation (note they may still walk in place while in bystander mode -- this is a separate issue).

The Charger also has a new ability -- his Roar now triggers a rock fall attack (don't forget Onyx can dodge now).  This type of falling object attack will be used for various other attacks and trap systems.  Expect further improvements to the FX later, as well as an alternate version for when he's in an urban setting.

We've also added updated versions of the Thug's combat abilities.  Aside from some clipping fixes, these look the same, but are proof of concept that we can retarget animations from legacy rigs so that we can continue to edit/iterate on them in Maya later.  This means we can now update the Thug's first H scene and eliminate a lot of longstanding issues it has due to using legacy rigs.

Changelog

The following is only a list of player-facing changes, unless otherwise noted.

  • Added Bat Bunny w/ 3x Vioreaper H scene
  • Add first iteration of Police Male enemy (in survival wave missions)
  • Added new status portrait for Onyx
  • Fixed Onyx freezing / ignoring input issue
  • Fixed issue with enemies freezing after standing up
  • Fixed walking-in-place navigation issues during combat
  • Added first iteration of rock fall ability for Charger
  • Fixed Charger's Charge hurtbox, which extended a full meter in front of him.
  • Added LOD rig (improved performance) for Splicer Thug during H scenes
  • Fixed Bunny Bat 1x Vioreaper scene anims to clean up glitchy leg and other stuff
  • Fixed Male Cop's janky shoulder during Onyx w FemCop + MaleCop H Scene
  • Fixed pause at end of transition in FemCop w/ 3x Vioreaper H scene
  • Added updated versions of Thug combat anims (fixes compatibility issues from legacy rig)
  • Fix skin clipping through pants on all the Thug's combat anims

Known Issues

Here are the newest/most relevant known issues.

  • Police Male doesn't have SFX / VFX / portrait yet
  • Enemies Defend chance is 0% if they are attacking
  • Possible for enemies to get stuck in Turn state when hit while defending
  • Barrels ignore every other jab
  • Onyx's feet disappear during solo Splicer Thug scene.  Due to legacy rig, will be fixed in the future.
  • Ugly environment collision interactions possible on the Spider Caverns map
  • Wraxe will still perform his shorts pull animation during H scene even if Onyx has no shorts on.
  • Enemies sometimes walk in place during bystander mode when they bump the edge of the traversable terrain.
  • Some visual glitches involving the new traps.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Vioreapers are extra buzzy at the moment (even while knocked down).
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.  We're working on a fix ^-^.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges.  If he charges repeatedly this shift can add up to be significant.  It will soon correct itself however.
  • Liquid won't show on Onyx during the Thug's solo H scene.  This will be fixed soon.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play.  We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.

SYSTEM REQUIREMENTS

Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.

CONTROLS (UPDATED 9-24-22)

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = Z, Cancel = X
  • Interact / Pick Up = C
  • Jab = Z
  • Power Attack = D
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Slide Attack = Down + X
  • Dodge = Shift, or Forward/Back + Shift
  • Defend = CTRL
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Q
  • Zoom Out = A
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)

BUG REPORTS

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

Comments

oddestofrogues

So no bunny onyx scene yet sadgeeee

Anonymous

when can i use cinematic mode

BlazeFrost93

Can you has voice for all characters? For H scenes

Anonymous

Will there be any H scenes other them Vioreaper?

eromancer

Will be a while still -- most of our priorities atm involve getting the game to where it will play more like the actual game instead of a series of sandbox-ish test areas ^-^

Anonymous

Do you have tentative date for the Cinematic Mode?

Geeko170

Honestly I love the "Animation Under Construction" sign. The first time I saw it I though it was the thugs were forcing her to hold a humiliating sign before they fucked her. Salt in the wound.

eromancer

It will be after the first public demo -- currently we're focused on getting the game to play more like a game and less like a series of test sandboxes :D!

Anonymous

Do you have target date for the first public demo?

Anonymous

would love if voice acting was an optional function/had a volume slider. I kind of like it without voice acting.