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Heya guys!  Here is the new Pure Onyx Inner Circle release!  This is a good one I think :D.

This release adds the first implementation of the long awaited visual equipment system.  It entails months of work from one of our programmers, AltairPL, and sets the stage for new equipment visuals once we add new outfit models.  There are features however that can be seen right away however, including persistently damaged/destroyed clothes after certain H scenes, the ability to repair damaged clothes at shops, and the ability to remove the player character's clothes on demand.

In the near future we will add improved H liquid compatibility with the new system, as well as damaged visuals for player clothes just like we've been working on for enemies recently (right now "damaged" and "destroyed" just remove the clothing meshes completely, so there's effectively no difference).

A warning to those interested: removing Onyx's shoes doesn't yet visually remove them.  We first have to work through a rig upgrade for this in order to account for the difference in shoe vs bare foot height.

Changelog

The following is only a list of player-facing changes, unless otherwise noted.

  • Greatly improved + added physics to Onyx w/ 3x Vioreaper H scene loops
  • Fixed issue with two of the Vioreapers swapping positions mid Onyx w/ 3x Vioreaper scene
  • Added missing SFX to outro of Onyx and FemCop's 1x Vioreaper H scene outro.
  • Added first iteration of visual equipment system; compatible with adult content filtering.
  • Equipping/unequipping gear now adds/removes the model to/from Onyx.
  • Clothing damage from H scenes is now persistent.
  • Onyx can repair destroyed equipment at shops.  Currently combat does not damage equipment -- only specific H scene events.
  • Inventory is disabled during H scenes or when player is K.O. (this will be improved in the future).
  • First Aid Kits can no longer be used when at full health.
  • Fixed health calculation issue that caused Reatomizer to incorrectly heal all HP.
  • Animation events that are skipped via the Skip Animation or Skip Scene functions may now still be calculated as if they were witnessed in real time.  Currently only enabled for clothing damage events in H scenes.

Known Issues

Here are the newest/most relevant known issues.

  • Wraxe will still perform his shorts pull animation during H scene even if Onyx has no shorts on.
  • Onyx's visual equipment state isn't updated on the world map.
  • H liquid on Onyx's torso will look weird if her jacket is removed.
  • Turn animations currently can cause enemies to skip their windup animations for attacks -- so expect some surprise cheap attacks.
  • Some visual glitches involving the new traps.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Some new occurrences of enemies walking in place.
  • Charger may slide around if stunned at a very specific time.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Vioreapers are extra buzzy at the moment (even while knocked down).
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.  We're working on a fix ^-^.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges.  If he charges repeatedly this shift can add up to be significant.  It will soon correct itself however.
  • Liquid won't show on Onyx during the Thug's solo H scene.  This will be fixed soon.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play.  We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.


Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.


SYSTEM REQUIREMENTS

Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.

CONTROLS (UPDATED 9-24-22)

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = Z, Cancel = X
  • Interact / Pick Up = C
  • Jab = Z
  • Power Attack = D
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Slide Attack = Down + X
  • Dodge = Shift, or Forward/Back + Shift
  • Defend = CTRL
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Q
  • Zoom Out = A
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)


BUG REPORTS

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

Comments

Anonymous

😍😍

Anonymous

Nice ;)