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Hey everyone!  Here's the latest Pure Onyx release!

**CONTROLS HAVE CHANGED (see changelog)!!*

We've implemented what I believe will be the last major controls change, as the control designs I've worked on this month for future abilities and potentially future playable characters is looking very good I think.

We've also added a Slide ability in place of Stomp, which pushes Onyx forward and hits downed enemies, standing enemies and objects, in addition to small/low enemies like Larva.

Stamina no longer regenerates during attacks, or during abilities that use it.  This will be one of those things that receives ongoing balance changes, but we're slowly working it into gameplay now that abilities like Dodge exist.  And speaking of Dodge, we've made a bunch of fixes to it, so it should feel quite a bit better now.

For H scenes, we've fixed a lot of issues with and added physics and proper face animations to Onyx's 2x Vioreaper scene in preparation for another cinematic mode preview.  Onyx has a new shorts rig which is capable of handling a lot more than the old one.  We're also mostly finished with FemCop's 2x Vioreaper scene, which should be ready at the end of the month.

Check out the full changelog below!

Changelog

The following is only a list of player-facing changes, unless otherwise noted.

H Scene

  • Vastly improved Onyx w/ 2x Vioreaper H scene animations
  • Fixed shorts clipping throughout Onyx w/ 2x Vioreaper H scene with new and improved shorts rig

Combat.

  • Added Slide attack (Down + Kick) to Onyx and removed Stomp. Launches Onyx forward and hits low/small or downed enemies.
  • Defend is now Hold CTRL (keyboard) L1 (controller) by default.
  • Onyx can now change facing directions while defending.
  • Power Attack is now D (keyboard) R2 (controller) by default.
  • Pressing Dodge without holding a direction will now dodge backwards, but maintain facing direction (effectively a backstep).
  • Stamina now stops regenerating during attacks, and abilities that use Stamina
  • Fixed issue causing stale input to fire unintended attacks when Defend ends.
  • Trap damage no longer stops movement on actors during attacks/abilities
  • Onyx can now jump directly after dodging without glitching out.
  • Can no longer break Jump Kick by dodging during its animation
  • Can now interrupt the ending of the Dodge animation with jump and attacks (less "sticking" after landing).

Stage

  • Fire from explosive barrels no longer becomes invisible if player moves away (offscreen), then returns.
  • Fire from explosive barrels now properly lights characters

Audio

  • Added Dodge SFX for Onyx
  • Audio balance edits so SFX no longer shift between left/right speakers nearly instantly
  • When hit by fire from explosive barrels, the Hit sound is no longer ultra loud

UI / Misc

  • Cleaning the player character in Gallery now works again.
  • "Destroy Item" now works again in Inventory
  • Updated Controls graphics for new default keys
  • Updated Help graphic to show new controls

Known Issues

Here are the newest/most relevant known issues.

  • Enemy bystanders can take damage from fire traps
  • Some visual glitches involving the new traps.
  • Explosive barrels that are about to detonate will disappear if a grapple begins before it blows.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Some new occurrences of enemies walking in place.
  • Charger may slide around if stunned at a very specific time.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Vioreapers are extra buzzy at the moment (even while knocked down).
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Bat Bunny is missing her serving tray in her idle pose during actor selection in the H gallery.
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.  We're working on a fix ^-^.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges.  If he charges repeatedly this shift can add up to be significant.  It will soon correct itself however.
  • Liquid won't show on Onyx during the Thug's solo H scene.  This will be fixed soon.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play.  We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.


Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.


SYSTEM REQUIREMENTS

Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.

CONTROLS (UPDATED 9-24-22)

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = Z, Cancel = X
  • Interact / Pick Up = C
  • Jab = Z
  • Power Attack = D
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Slide Attack = Down + X
  • Dodge = Shift, or Forward/Back + Shift
  • Defend = CTRL
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Q
  • Zoom Out = A
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)

BUG REPORTS

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

Comments

eromancer

Forgot to mention that we completed a major database overhaul to upgrade it for (among more general things) the visual equipment system. This unfortunately causes a one-time reset of everyone's unlocked H scenes :X.