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Hello guys!

We've got the April Pure Onyx release for you :D

As of the mid-month release, the first Vioreaper H scene is now in the game :D!

There are still improvements I want to make to this scene (some of which I didn't get to for this release D:), including an outro, but we have started work on 2x and potentially 3x Vioreaper scenes that will be ready as early as next month.

The major change since the release on the 22nd however is the inclusion of Mr. Kittyhawk's enemy ability manager.  The ability manager is a new backend system that significantly improves AI, adds cooldowns and better randomization to enemy actions, and prevents enemies annoyingly spamming Onyx during certain states such as knockdown.  There's also a global cooldown to prevent rapid-fire grapples.  This first iteration works for Splicer Thugs as a start.

We've also fixed a few major bugs that could cause everything from soft-locks to grapples being at perma-full-difficulty after a game over, so please check out the changelog below!

Changelog

(** indicates items added or being added since the April 23 Inner Circle patched test release.  The following is only a list of player-facing changes, unless otherwise noted.):

Important Fixes/Changes

  • ** Fixed issue when restarting the stage from Game Over screen that resulted in Onyx's Exhaustion and Poise being stuck at 0%, resulting in foreplay difficulty being at its highest, and Onyx being knocked down on every hit.
  • Fixed major issue that caused black screen / UI and other game elements to fail to render after the game ran for an extended period.
  • Fixed issue where 100% Exhaustion or Game Over could cause game to soft lock.

H Scenes

  • Added first Vioreaper H Scene to gameplay + gallery
  • Added Biomonsters category to Adult Content Filter
  • Changing adult content filter settings while in-game will now add/remove filtered background H scenes immediately, as opposed to only on map/scene change.
  • Projectiles can now trigger H scenes
  • Fixed issue with in-gallery input handling allowing changing camera position after it was reset when ending the scene

Animations

  • Added hair / improved jiggle and breast animation for Loop3 and Finisher animations for Vioreaper Scene.

Combat

  • ** Added a built-in multiplier for grapple effectiveness based on the player's input device.  Goal is for players using controllers to be able to grapple at a similar effectiveness to those using keyboards -- still experimental.

Enemies

  • ** Splicer Thugs will no longer spam Onyx with damage attacks during knockdown
  • ** Thugs will no longer attack Onyx immediately after H scenes
  • ** Thugs will no longer reposition or use the same attack over and over
  • ** Thugs will not attack Onyx for a short time immediately after she stands up
  • ** Thugs will not launch H grabs for a period of time after a sex scene involving the player ends
  • ** Enemies in non-agro idle state will now exhibit an AI behavior pattern instead of simply standing in-place

UI

  • ** Removed janky 3D mission markers and added 2D mission markers to the world map
  • Fixed gallery unlock popup not showing for most/all surveillance disks
  • Long loot window item names now span multiple lines instead of being cut short (such names are temporary)

Performance

  • Improved performance of reflections

Other / Misc Fixes

  • ** Fixed extremely high disk (H scene unlock items) drop rate
  • ** Disks on the ground will now prevent duplicates containing the same H scene from being dropped
  • Fixed issue where items sometimes couldn't be picked up.

Known Issues

Here are the newest/most relevant known issues.

  • Thugs currently stand up from Knockdown faster than they should during waves 1-20.  They may also attack and block more than intended.  This is due to new AI needing some compatibility edits with our backend "aggression" system.
  • Larva (small worms) currently can't hit Onyx on the latter half of their Leap attack.
  • Buzzing sound is missing from Vioreaper during H scene.  (Failed fixing this one in time, will be done in early May once our sound guy is back :D)
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Issue where some enemies' navigation can occasionally fail, causing them to just hang out in-place until they are hit or their navigation restarts.
  • Have to add a few new SFX to match the reworked H animations.
  • Bat Bunny is missing her serving tray in her idle pose during actor selection in the H gallery.
  • Liquid pools in the air in the Bunny Girls' background H scene currently.  Need to fix some collider stuff.
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield.  This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.  We're working on a fix ^-^.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges.  If he charges repeatedly this shift can add up to be significant.  It will soon correct itself however.
  • Liquid won't show on Onyx during the Thug's solo H scene.  This will be fixed soon.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play.  We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.

SYSTEM REQUIREMENTS

Currently only Windows 7/8/10 are supported. We plan on adding additional platforms if there is a demand. 8 GB of RAM and at least a 2GB graphics card are heavily recommended. If you get poor performance please let us know and post your system specs (or send to eromancergames@gmail.com ); we’re still in the early stages of gauging system requirements.

CONTROLS

Keyboard:

  • Walk = Arrow Keys
  • Dash = Double tap + hold Left or Right, or Hold L Analog Stick
  • Menu Controls: Confirm = Z, Cancel = X
  • Jab = Z
  • Mod = CTRL
  • Power Attack = Mod + Z
  • Punch Combo = Forward + Z > Z > Z > Z
  • Kick Combo = X > X
  • Stomp = Mod + X (hits downed enemies)
  • Defend = Hold C
  • Jump = Space
  • Jump Kick = X while jumping
  • Zoom In = Q
  • Zoom Out = A
  • Skip Struggle / H Animation = X / Space
  • Skip Full H Scene = C
  • Escape = Pause Menu
  • F1 = Toggle Debug Overlay
  • F2 = Toggle Vsync (not recommended except for testing)
  • Quit = F12

Currently Supported Controllers: Xbox 360, Xbox One, Dual Shock 4.  PS5 DualSense

**Note** The popular community made DS4 Windows drivers cause Unity to recognize a DualShock controller as an Xbox gamepad, and we can't tell them apart in code. This means that you'll be gifted with the untold joy of having your controller mapped by default with the wrong controls. You can fix it by rebinding the PS4 controller map, or removing the DS4 Windows drivers. (The latter is HARD, a simple uninstall isn't going to be enough)

BUG REPORTS

If you find a bug we haven’t listed in our known issues, please post the following with your description of the bug.

  • Operating System (if Windows, tell us 7/8/10, etc.)
  • Screenshot if applicable
  • Can the bug be reproduced? If so, tell us how!
  • OS language if different than English

Comments

David isBrosif

I noticed the thugs didn't attack right after h scenes but after getting knocked down I noticed the female cops timed there kicks to hit me just as I got up from being knocked down or h scenes too. 🤔 I'm not enjoying the lack luster loot rarity system as the waves an number of enemies increase. without extra moves and glyphs system in place which I'm excited for👍 I feel as the improvements are very minor mob mentality of worms and numerous enemies all attacking at once is still hard to combat😵 I love all the H scenes but can't wait for their intros to be finished.

James Bender

i'm getting white screen after h moves

eromancer

Thugs are the only enemies using the new AI features currently, so it's good that it's working for them :D. The example of FemCop kicking Onyx right when she gets up is something the new AI will prevent. Each enemy needs their attacks manually added to the database -- but it should go pretty quickly now that the systems are working.

eromancer

Hey! Can you send your log files to eromancergames@gmail.com ? You can find them at %USERPROFILE%\AppData\LocalLow\Eromancer\pure-onyx Also if there's any other info you can provide it'd help! Does it happen after every H move?

James Bender

how do you save your progress?

eromancer

Can't yet D: since the saves would most likely break every couple updates due to how often we are changing important mechanics still.

David isBrosif

looking forward to the improvements heh. I'll be more patient :) Oh one last thig will the worms ever get an H-scene? I saw them sucking Onyx chest in some concept art :)

eromancer

To clarify, H gallery progress is saved automatically. Character progress can't be saved yet. We're looking into it though.

Anonymous

How can i unlock H gallery?

eromancer

Worth pointing out the actual system will be more developed / interesting. This is just a rough way to gamify it for now.

James Bender

how do get rid of Exhaustion? you could have can of energy juice , in the shop name it "NYX", that can be the label. red letters and the can black.

eromancer

Right now it can only be cleared by going to the Hub on the world map (it will be automatically removed). The energy drink idea has been suggested a couple times, and it's a good one (I like your name for it too :D), but we're waiting to see how Exhaustion balances out in actual gameplay still.

Anonymous

I'm so sorry to say this, since I know it's kinda old news at this point, but it's really just sinking in now for me. I've been an avid supporter of Ero since May of 2019, going back to MATM, and seeing the game riddled with "animation under construction", and this nonsense with the vioreapers shooting some love-poison dart is really game ruining for me. The fighting aspect and the struggle against the opponents was honestly one of my favorite parts of all of these games. Not this nonsense about aphrodesiacs and hypnosis. I love Eromancer's work and am gonna keep subscribed out of support, but it hurts badly to see this game become a shadow of what it was meant to be. I'm more upset with Patreon for putting Ero in such a difficult position, to where these stupid rules need to weasle their way into a game and act as reminders of the real world's existence, when people should really be able to enjoy a fantasy world doing whatever they please. At this rate maybe Onyx will become friends with the thugs and start going on dates, and all the monsters will start to talk about their feelings and other cute stuff. I'm just so sick of it all.

Anonymous

I've only been on Patreon for a short time, but one thing I must agree with our friend "Jerry Seinfeld", I was able to test a November version in which the bad guys' H-scenes had a thicker, rougher touch, and not an act of conquest. and seduction with Onyx, an opinion of mine to adjust, would be to keep both, the first time the bad guy attacks Onyx should be brutal, the second an act of conquest, because in the story she could like the H scene and allow it to be seduced.

eromancer

Yeah, it wasn't our choice to remove this content. I recommend checking out our SubscribeStar -- it's for those that wish to voice their opinion in a productive way :D. Due to Patreon rules, the content on SubscribeStar is the same while we are on Patreon, but if we acquire enough of a following there we will transition Pure Onyx from Patreon to SubscribeStar.

Anonymous

ok, that's wonderful, I'm already registered there, so I'll just be there.

Anonymous

It's true that having onyx fighting and struggling with the bad guys is the better part. I think I'm gonna switch to subscribe star for this

wegame gamer

I have been supporting eromancer since Jan 2022 because I was blown away with the overall quality of what he is developing and I wanted to help accelerate things. But I am stopping my support for now (hopefully temporarily). I have had each version of the game downloaded in separate folders since Jan and looking back now there is barely any H content since then (which is the core reason why most people would come to this game). Good luck and wish you the best of success eromancer, in delivering this amazing game as a full product to the masses.

Anonymous

There won't be a full a game lol. He's just drip feeding tiny updates. At this rate it could easy be over a decade when the game would be "ready" for a full release assuming he doesn't get bored along the way and completely abandon the project.