Home Artists Posts Import Register
Join the new SimpleX Chat Group!

Content

Hey guys!

Here's the latest Pure Onyx test release :D

TEST RELEASE DOWNLOAD (Mega)
TEST RELEASE DOWNLOAD (Google Drive - Only use if Mega is slow)

This release adds the first Femcop and Onyx H scene, which I think many of you have been excited for ( ͡° ͜ʖ ͡°).  You can expect an improved version of it next month, with more secondary motion (jiggles) and improved FX.  We're also working on two multi-team FemCop scenes, one of which I'm hopeful we'll also have ready next month.  

We've also managed to sneak in a really significant mechanic called the Exhaustion system.      Grapples now increase Onyx's Exhaustion over time, which makes grappling more difficult. Exhaustion also increases by a small amount at the completion of H scenes (but not during, meaning you aren't rushed while viewing it).  This system will be wired into the RPG framework more in the future to make it more interesting.  Currently, the mission will end when Onyx reaches max Exhaustion, but this may change later as we continue to develop the Mission/Events system.  Onyx's Exhaustion can be removed simply by visiting The Hub on the world map -- it's automatically removed there.

We could use feedback on Exhaustion system balancing, so please let us know what you think! 

Changelog 

(** indicates items added or being added since the August 16 Inner Circle test release):

  • ** Added first FemCop + Onyx H scene.
  • ** Added an H grab variant of the Flip Kick skill to FemCop.
  • ** Added placeholder 2nd armor damage level for FemCop
  • ** Added initial version of the Exhaustion system.  Grapples increase Onyx's Exhaustion over time, which makes grappling more difficult. Exhaustion increases by a small amount at the end of H scenes (not during).
  • ** When Onyx is completely exhausted, missions now end and she is returned to the Hub.  Ending a mission manually will also remove Onyx's Exhaustion.
  • ** Added a placeholder Exhaustion meter to the game screen.
  • ** The Exhaustion gauge in the status menu is now functional.
  • ** Player now receives a warning if Onyx's Exhaustion is high when returning to the world map.
  • ** Exhaustion is automatically removed when Onyx visits The Hub on the world map.
  • ** Chain Splicer now has the "eyeshine" cue before launching an H attack
  • ** FIxed clipping on FemCop's bodysuit shoulders
  • ** Fixed an issue where changing key-bindings would cause the game to freeze
  • Added Thug section to the Chain Splicer H scene.
  • Added additional SFX to the Runt section of the Chain Splicer H scene
  • Added the capability for Onyx to travel between maps / exit to the World Map
  • Added basic event system, including enemy encounters, triggers, temporary wall colliders to limit encounter areas, and "Go!" indicator to guide Onyx
  • Added an arrow indicator to guide player toward map exits/transitions.
  • Overhauled camera math to accommodate multiple aspect ratios without breaking enemy encounters.
  • Added Test Mission to show off the new map/mission features
  • Added first iteration of enemy clothing damage / graphics transformation system
  • Added first level armor damage to FemCop (jacket destroyed when hit with heavy attack)
  • Added LOD (optimized) model for FemCop
  • Added Mule Kick ability to FemCop (she will now counter attack from knockdown)
  • Added SFX to FemCop's Backstep ability
  • Completed rework/upgrade of FemCop's genitals rigging
  • Massively reduced chance of firefly artifacts appearing (white flashing circles -- visual giltch some players have) appearing.
  • FX no longer incorrectly continue playing after an H animation / H scene has been skipped or an attack has been canceled.
  • Runt's box and Ball Drone will no longer fail to appear during Runt's section of the Chain Splicer H scene.
  • Charger can no longer improperly change facing direction after winding up for Ground Stomp
  • Wraxe no longer pre-emptively flickers away before his Death animation can complete
  • Fixed textures on Ball Drone that were missing after LOD revamp
  • Ball Drone is no longer missing its eye during Runt's section of the Chain Splicer H scene.
  • Zoom now functions in the gallery when a scene is not active.
  • Game database split in two so that only system data is initialized at startup (will allow for loading animation instead of black screen)

Known Issues

Here are the newest/most relevant known issues.

  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • Reflection on Onyx's shorts looks weird during FemCop H scene.  Will fix in next update!
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.  
  • A blocky shading artifact will appear on FemCop's skin if she's covered in liquid while lit up by her forcefield during her H scene.
  • The "eyeshine" FX isn't positioned properly on FemCop.  Also her H attack windup is shorter than intended. 
  • Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations.  Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges.  If he charges repeatedly this shift can add up to be significant.  It will soon correct itself however.
  • Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
  • Liquid won't show on Onyx during the Thug's solo H scene.  This will be fixed soon.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play.  We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.

Comments

Anonymous

Could you tweak the brightness of the forcefield light reflecting off of Onyx? It seems a bit strong imo. Otherwise, great H-scene.

Anonymous

I like the contrasted left v right natural v blue sci-fi hue. I position Onyx to take on Fem Cops facing right on purpose.

Anonymous

Thanks for the update. Minor feedback on the Femcop H-scene...can you raise or adjust Onyx arm/hand that is pressed against the force shield...its currently blocking a nice side view of her big bewbs while Femcop is...."frisking" her.

Anonymous

Oh also...I like the added Thug scene with the Chain Splicer. Much better than the Runt one.

Horsen

Will the Charger and other non-humanoids ever get H-scenes or are you gonna keep the H-scenes to humans?

Anonymous

Would it be technically feasible at some point for you guys to add an optional toggle for Onyx to have some bush?

Ahavalion

i cant open the console for the commands :(

eromancer

Hey! Are you using a French or German keyboard by chance? I believe the key is different on these layouts.

Anonymous

Perhaps Femcop could hold Onyx's hands on her back during the scene? Would be quite fitting, I guess.

Anonymous

any chance of inputting moans in the H-scenes?

Ahavalion

german keyboard :P i try to find them .. or did you know it? ^^

Horsen

Why do you keep ignoring basic questions about the games direction? I asked the same several times both here and on twitter and it keeps getting ignored. Will the Charger and other non-humanoids get H-scenes or will only humans get scenes?

eromancer

We'll be adding vocal FX later in production, otherwise we'd need to bug voice actors for small updates.

eromancer

We're currently focusing on humanoid characters that will appear in the Slums, Red-Light, and Skyline stages. You can expect machine and biomonster faction content later~

eromancer

I've never received verification on this from users, so I don't know the answer. I believe it's the key to the lower left of the Enter key, and can only be accessed by hitting it in combination with STRG or STRG+ALT

Horsen

Well I took it easy for several months, but this got an answer instantly. So I guess it was necessary. Anyway, thanks for the answer.

Anonymous

tribadism plz ..

Anonymous

Извиняюсь за свой "английский" :) Прошел все 45 волн врагов. Босс 10 волны слишком сильный. Предлагаю его ослабить ). И главная просьба-переведите интерфейс игры на русский язык пожалуйста ;)

eromancer

I agree with the balance issues! The wave system is temporary :D. It is more of a combat test. We will do our best to add Russian translation!

Demster Clippy

Curious question, speaking as a new supporter. Is there any chance for other H scenes to get the same treatment as the Splicer thug's? (As in getting its own little cinematic version.) I imagine it was done as an intro of sorts so I wouldn't be surprised if the splicer thug's was the only one to get it, but i was still curious. I know i'd love to see something like that for Wraxe (Lift version, starting from the choke), but i'm not the genius making the game. I also understand that doing this brings a risk of expectation. I mean heck, this comment could be seen proof of that. Although I'm by no means expecting more, but i felt it was worth asking about. Lovely work btw!

Adam Safran

Unrelated to anthing - new Patron! There any plans for updates to Malise and the Machine anytime soon as the latest version is .511? Or it not on Patreon?

Mark Lucas

The Exhaustion system is pretty cool, but I do feel it is a bit too easy atm. That is, it has little effect on the difficulty of gameplay unless you constantly mess up. I feel some of the enemy attacks could do a bit more Exhaustion damage to find that 'sweet spot' :)

Anonymous

They not complete ONYX too))) Because they take your money like human take milk from cow)))))))

eromancer

Yeah! We are adding a cinematic mode to the game, in which every scene can be viewed from cinematic angles. These will be unlocked via an improved unlock system.

eromancer

Yeah I think it needs tweaking too. I went with "too easy" to start since it'd cause fewer angry faces :D.

Demster Clippy

Wonderful! Thanks for the heads up. I look forward to seeing when it arrives, along with everything else. ^^

Anonymous

More animations, make all the enemies interactable, and make the sex more intensive and rough! Overall awesome game, keep it up!

Demster Clippy

huh, that's actually a smart approach. Never made much sense to me until i thought about other examples of games that did it like Battle for the Grid