PURE ONYX Inner Circle Test Release - August 16, 2021 (Patreon)
Content
Hey guys!
Here's the next Pure Onyx test release! EDIT: We've updated the download links with a patched version as of August 18!
[LINK REMOVED]
* Releases from May 4, 2019 to December 31, 2021 are currently no longer available. Please see newer releases to download the game!
This one packs quite a few additions, especially for being the mid-month release :D.
We've added the Thug's section to the Chain Splicer H scene, and have improved the SFX in the Runt's. For those of you eager for a completely new H scene, we're aiming to add the first FemCop + Onyx scene at the end of the month.
The most important addition is the Test Mission, which you can find on the World Map. As we move away from the enemy wave minigame, this test mission is a basic example of how regular gameplay will function, and highlights a lot of functionality that AltairPL has added to our map/event systems this month. Some of the features include:
- Enemy encounters that lock action to a portion of the map -- similar to what you're used to in beat 'em ups.
- Multi-wave encounters
- Classic beat 'em up Go! indicator to guide Onyx
- Ability to transition between maps.
- A wave event within an enemy encounter event (to show that we can do all sorts of special events with this system, or include sidequest related events).
- Ability to exit to the World Map upon completing the stage (we still need a Mission Complete screen)
We've also added FemCop's optimized LOD model (less than half the polys), and the first iteration of the enemy armor damage system! Currently for FemCop only. We're currently only including the first stage of damage (jacket destruction) while we improve the look of further damage on her bodysuit.
There's a lot more, so check out the changelog for the full list of changes :D.
Changelog
- Added Thug section to the Chain Splicer H scene.
- Added additional SFX to the Runt section of the Chain Splicer H scene
- Added the capability for Onyx to travel between maps / exit to the World Map
- Added basic event system, including enemy encounters, triggers, temporary wall colliders to limit encounter areas, and "Go!" indicator to guide Onyx
- Added an arrow indicator to guide player toward map exits/transitions.
- Overhauled camera math to accommodate multiple aspect ratios without breaking enemy encounters.
- Added Test Mission to show off the new map/mission features
- Added first iteration of enemy clothing damage / graphics transformation system
- Added first level armor damage to FemCop (jacket destroyed when hit with heavy attack)
- Added LOD (optimized) model for FemCop
- Added Mule Kick ability to FemCop (she will now counter attack from knockdown)
- Added SFX to FemCop's Backstep ability
- Completed rework/upgrade of FemCop's genitals rigging
- Massively reduced chance of firefly artifacts appearing (white flashing circles -- visual giltch some players have) appearing.
- FX no longer incorrectly continue playing after an H animation / H scene has been skipped or an attack has been canceled.
- Runt's box and Ball Drone will no longer fail to appear during Runt's section of the Chain Splicer H scene.
- Charger can no longer improperly change facing direction after winding up for Ground Stomp
- Wraxe no longer pre-emptively flickers away before his Death animation can complete
- Fixed textures on Ball Drone that were missing after LOD revamp
- Ball Drone is no longer missing its eye during Runt's section of the Chain Splicer H scene.
- Zoom now functions in the gallery when a scene is not active.
- Game database split in two so that only system data is initialized at startup (will allow for loading animation instead of black screen)
Known Issues
Here are the newest/most relevant known issues.
- Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
- At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
- Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
- Chain Splicer does not yet have the "eyeshine" FX cue for his H attack.
- The Chain Splicer currently has no unique H attack animation. His windup animation will receive new FX soon to distinguish between an H attack and regular attack.
- Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
- Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
- Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
- The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
- godmode on/off - Makes Onyx indestructible.
- onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
- setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # - Multiplies the game speed by the number specified.