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Hey guys!

Here's the latest Pure Onyx test release!

[LINK REMOVED]

* Releases from May 4, 2019 to December 31, 2021 are currently no longer available.  Please see newer releases to download the game!

As mentioned in the monthly progress update, this one isn't a huge leap from the Inner Circle release earlier this month, but it does include some important fixes, as well as optimizations that should hopefully improve performance for users with video cards with < 4 GB of VRAM on the world map.  There will be additional performance tweaks and options in the future as well.

If you haven't tried the version from earlier this month, then you'll see quite a few changes here!  We've implemented the core mission structure and first iteration of the world map scene, and Onyx can now travel between the test missions during the same session.  For a look at what to expect from this as we continue to flesh it out, check out the world map mock-up trailer I made a while back! We've also added the extra lives mechanic for Onyx, meaning she will now respawn as long as she has lives remaining.

Beyond that, we've added a number of fixes and some additions to the H system, such as body liquid build-up for FemCop, even more improvements to the Chain Splicer H scene animations, and genitals details for Onyx as we move closer toward adding cinematic mode.

Changelog

(** indicates items added since the June 17 Inner Circle test release):

  • ** Accessing The Hub no longer breaks enemy loot drops
  • ** Improved performance of World Map scene (especially for users with < 4 GB VRAM)
  • ** Reduced RAM/VRAM usage by optimizing unnecessarily large textures
  • ** Fixed messed up weights on FemCop's hair
  • ** The Hub shop now has items / made various edits to the inner workings of shops
  • ** GodMode and OnePunchMode now persist beyond leaving a stage
  • ** Added pause menu to World Map
  • Added first iteration of World Map scene
  • Added barebones implementation of "The Hub" to the world map (where Onyx can shop/repair/access stash)
  • Added 'End Mission' option to in-stage menu.  Returns the player to the World Map and retains character progress (only for that session)
  • Added 'World Map' option to Game Over menu
  • Disabled stash from in-stage menu
  • New loading screen now supports 3:2 aspect ratio
  • Added extra lives mechanic for Onyx.  Onyx will respawn as long as she has lives remaining.
  • Player character flicker FX now indicates i-frames (invincibility).  Added effect after respawning.
  • Added more improved versions of Chain Splicer H scene anims.
  • Improved speed and curves of Chain Splicer H scene anims -- the scene has much more energy now.
  • Improved performance during Chain Splicer H scenes (added new low poly chain rigs)
  • Femcop now has liquid build-up FX
  • Improved rigging for liquid on Onyx
  • Improved genitals textures for Onyx
  • Added a system that allows for text on characters (Chain Splicer's jacket kanji for example) to display in the correct direction even when character graphics are mirrored.
  • Squishy/looping H Scene sounds from last month's update now use the proper audio mixer group
  • Loading screen now shows proper location being loaded into

Known Issues

Here are the newest/most relevant known issues.

  • Still have a few fixes/improvements to make on the Chain Splicer H scene intro.
  • The Chain Splicer currently has no unique H attack animation.  His windup animation will receive new FX soon to distinguish between an H attack and regular attack.
  • Charger's hitbox shifts slightly after he charges.  If he charges repeatedly this shift can add up to be significant.  It will soon correct itself however.
  • Chain Splicer can immediately hit Onyx after an H scene if he had wound up to attack before the H scene began.
  • Street Lord Wraxe can dash backwards if he begins his dash at the far right side of the map.
  • Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
  • Liquid won't show on Onyx during the Thug's solo H scene.  This will be fixed soon.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play.  We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Spamming attack/jump while Onyx is knocked down can sometimes produce a glitchy animation just before she gets back up, which can affect her next combo.
  • Street Lord Wraxe's hitbox is not good, especially during his attack animations (Onyx's hits will usually miss when it looks like they should land).  He's the first enemy to move a lot from his origin during animations, and this separates him from his collider.
  • Infinite jabs are way overpowered against bosses right now.  Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.

Console Commands

The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help.  You can use console commands for this while the game is still rough around the edges. Press the  ` (backtick/tilde) key to open the console.  Type any of the commands below and press enter.  Press ` again to close the console.

  • godmode on/off - Makes Onyx indestructible.
  • onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
  • setwave # - Sets the enemy wave to the number specified.  Changes will not be reflected in enemies until the current wave is wiped out.  If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # - Multiplies the game speed by the number specified.

Comments

Anonymous

i believe that the game is awesome up to this point, BUT also working in the bugs and graphical improvements should come a little later tho, plus having the community give you ofeed back, should help with bug fixing of the game, however what i "feel" the project ONYX is lacking, is direction, and i understand that this is a side "project" but if completed it will bring A LOT MORE Revenue than just the patrons sponsors. What i mean by direction is literally a story board and the need to actually progress in the game, rather than just getting the the H-scenes i mean there has to be an incentive for the beat them up aspect of the game, for example a boss defeat that triggers an H-Scene but a game over so you have to starty over in order to unlock the rest of the H-scenes form each level, there lies the incentive to yeah "get defeated" once at that level, but also to go back and get the next scene, i am just ranting and i KNOW, I KNOW that building this game is no easy task, but the goal remains the same, i much rather have a sweet and short game with lots of good scenes than a lengthy "SKYRIM" 1000hrs of game-play game..

Anonymous

The game is pretty solid so far, wondering if in time you'll add more than one h scene for each enemy (like Wrax has 2) Also, any chance we get to see the Runts have their own h grabs.

Anonymous

Excuse me, how to switch game roles

Anonymous

Why my TASKS, SKILLS, BESTIARY, CODEX cannot be selected

Anonymous

why not to make H-Scenes heal you?

JDH

Had a glitch where I broke the struggle at the same time that the thug won the struggle, ending up with a kind of alternating half and half fighting stance with movement and h-scene poses. Like onyx would be standing and able to move then next she'd be in the first position of the h-scene with the thug standing idle, then onyx back to moving, next pose, etc. Affected other enemies grabbing and h-scene with similar effect. Game breaking but obviously super rare with the timing.

Anonymous

^This or some sort of excitement bar that makes ONYX more "willing" to get into an H scene would be great.

eromancer

They aren't functional yet D: they are there as placeholders to show what's planned.

eromancer

The H system is still pretty barebones, as a lot of it relies on RPG system requirements that are still being hooked up. Don't worry, we'll be adding a lot of features to make it more interesting.

eromancer

Yep, we have a couple of different Runt solo scenes in the works -- at least one will be added relatively soon I think. Some enemies will have multiple, but probably not all.

Anonymous

please focus on h-scenes. the rest is bonus in my opinion

Sean Jackson

ETA on when the fem cops will be in the game?

Anonymous

Any chance for a Charger H-scene?

Anonymous

Awesome, can't wait since this is the best adult fighting game i've seen to date.

Anonymous

So the consequence for failing to predict an enemy grab should be to *gain* health? That doesn't sound like compelling gameplay.

David Lee

Love the graphics well done