PURE ONYX Inner Circle Test Release - February 15, 2021! (Patreon)
Content
Hey guys!
We have a new Pure Onyx release for you! This one adds the first double team H scene. It's triggered in the same way the Thug solo scene is triggered, but if a Runt is nearby he can join in. The second part of it is more polished animation-wise, so expect the same quality throughout by the release at the end of the month. We're also working on an extra sloppy outro scene ^-^.
TEST RELEASE DOWNLOAD (Patched Feb 16, 2021)
In addition to this, we have a bunch of inventory, shop, and some stability / UI improvements. We have more headed your way for the end of the month!
Changelog
- Added the first double team H scene for the Splicer Thug and Runt. Expect more polish in the release at the end of the month.
- Fixed consumable item price not taking used charges into consideration
- Added an option to specify gamepad type for display purposes - input indicators, controls sheet, etc.
- Some additional functional and accessibility changes semi-related to the above
- Changed what happens when error occurs during ini loading - instead of breaking the game, it now correctly aborts ini loading, leaving default values for all options
- Added enforced encoding to ini saving/loading just in case
- Added inventory autosort functionality
- Added Item Sorting Order options to the Options screen
- Added sorting shop inventory on restock
- Overrode item/shop screen's reorder mode toggle input to auto-sort all containers instead
- Split Shop window into Shop and Repair
- Repair window now only shows damaged equipment
- Added gamepad key binding for Equipment Compare input action
- Fixed issue with stage menu navbar vanishing when resolution is changed in Options screen (still one artifact left to fix)
- Added redesigned/improved FPS counter
- Added debug key [F4] allowing switching minimum framerate between default 30 and 10, which should allow us to better gauge the performance on some user configurations
- Runts will panic less now.
- Fixed an issue that could cause an actor to face the wrong direction during an H scene involving Runts
- Added layer override functionality during H scenes for removing unwanted shadows on characters.
- Gameplay time clock is now functional (bottom left of status menu)
- New Babylon (in-game time) clock now functional (top right of status menu)
Known Issues
Here are the newest/most relevant known issues.
- Splicer Runts can (rarely) face the wrong direction during H scenes. Let us know if you see this issue.
- The new double-team H scene will leave liquid on Onyx's face in the next release.
- Game Over screen background is not tiling correctly currently.
- Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
- Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
- The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
- Street Lord Wraxe's standing-from-behind H scene should actually only occur when Onyx is on the ground -- we just haven't had time to add this mechanic yet.
- Spamming attack/jump while Onyx is knocked down can sometimes produce a glitchy animation just before she gets back up, which can affect her next combo.
- Street Lord Wraxe's hitbox is not good, especially during his attack animations (Onyx's hits will usually miss when it looks like they should land). He's the first enemy to move a lot from his origin during animations, and this separates him from his collider.
- Street Lord Wraxe may become stuck while walking. He can be knocked out of it however.
- Due to Wraxe's large size, Runts bumping into him may push him upwards since they can get underneath his collider.
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Splicer Runts and Thugs may float if Onyx knocks them back a lot while they are defending or de-aggro'd. They may also airwalk when knocked down.
- Charger doesn't move out of the way when he's a bystander during an H scene. He just kinda goes to sleep right in the middle of it all x_x. And Street Lord Wraxe sometimes blocks the view of the H scene with his big fat wraxe.