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Hey guys,

Unless you're one of the two patrons whose pledges are still 'Pending', you've either received your reward link (for the game and artwork PDF) or Patreon declined your pledge.  If the case is the latter, please check/update your payment info as necessary!  Patreon will re-attempt processing after you do so.

Also, if you're set up to receive a print reward, please message me and let me know which print design you'd like!  I've only heard from a couple of you!  If you're not interested in receiving one please let me know that as well so I can make a record of it.

Regarding V0.03, thanks for all the great feedback you've been leaving!  Please continue to post any suggestions you have or bugs that you find.  

I'll be responding to messages and emails this afternoon, so keep an eye out if you've sent me one and I haven't gotten back to you yet!

- Eromancer   

Comments

jma

I missed the pledge deadline so I decided to try out Kimochi. Problem is, Kimochi is very unstable, and so is my internet. If at any point my internet blips out, Kimochi crashes and the download has to restart from the beginning. I've been trying to download for 2 hours now without any success. I like the Kimochi platform idea, it's just not going to work for me right now :/

Anonymous

I didn't get the link, and Pateron charged me. Can you please see if it sent, or send again? Thanks!

eromancer

The link should be in your Patreon messages (as opposed to your email). Just double checked to make sure I sent it and it's there :D. Let me know if you still can't see it.

eromancer

I'll let the Kimochi guys know about that issue. It's still in beta, so there are definitely things to be worked out. I'll send you a message regarding another alternative.

Anonymous

Thank you so much for the fast response! I'm dumb, its there! :D

Anonymous

Don't know where else to ask this: How do I get pass the part of the game with the 7 switches. My guess is that I have to turn on the No. 1,2 and 4 switches but nothing is happening. What am I doing wrong?

Anonymous

um.. no link

Anonymous

Big Lou there's a note on the ground somewhere that reads "1101000" or something like that, reflecting what position each switch should be in. I *think* the note was in the area where the girls hide behind the dumpsters and is located in the south area of the screen (it twinkles).

eromancer

It looks like your pledge was a few days after the cutoff. I'll send you a message on some alternate ways to get it!

Anonymous

Maybe you could make a post specifically for bug reports and game suggestions? I've been playing the crap out of this release, it's really great! One teeny gripe is I wish the defense stance lasted until the next action is executed instead of when the action bar refills - a lot of times I get hit full because the character has stopped defending but hasn't started anything new yet. My second suggestion is perhaps more subjective, it's to simplify things both so you can get more content in and also to drive me less crazy. So after beating everything the first time, I liked the artwork and H-scenarios enough that I started to take screenshots of each stage of H-attack. At some point I realized I needed to start over and carefully progress while taking as little lust damage as possible to get the versions with no lust sickness. It seemed a bit silly (though my curiosity drove me to do it anyway) and counter to what you said about no "reward" game over screens, that the player should be rewarded for playing forwards as opposed to losing in different ways over and over. The problem I see is lust sickness levels and armor damage are more or less indepedent, e.g. Neon can have all 3 stages of lust with both armor stages equaling 6 combinations, and I'm guessing some H-attacks would therefore need that many different variations on artwork. My suggestion is to have them depend on each other in a way to reduce the total number of combinations - one way would be to just have a single lust variable (no hidden armor HP) and at each transition, the armor also breaks. Another would be that each stage of armor protects the character from the next level of lust until it is broken. It's partly to simplify your job (as you add more status effects and attack types I can only imagine how complicated the matrix would get) and I would prefer more unique types of H-fun than zillions of variations of basically the same thing for you to have to support and debug, but also partly to make things more simple and straightforward as a player - for this kind of game I obsessively wonder about all the corner cases (oooh, what happens if this enemy grabs me in this other state, is there a different attack?) and I think this game would be more fun if I spent more time just fighting normally vs. specifically trying to fill out a big matrix of possible conditions. A couple other items on my wishlist: - restrain attacks when armor is still on that specifically destroy the armor if they complete (so an armor-break finisher vs. a H-finisher, can still be messy and confer status down in their own way) - an "overlust" state, perhaps H-attacks can temporarily increase lust over max to cause this, where the character is down or masturbating until it returns back down. Thanks for starting this awesome game, I can't wait to see the finished product! Once the ball gets rolling, do you think you might finish within a year or is that too optimistic?

Anonymous

I have that note and I set tyhe switches to match it but I don't know what to do next.

eromancer

Hey guys! For anyone that was having trouble downloading the game via Kimochi, the bug should be fixed! Make sure to close your Kimochi client and reopen it so that the patch gets applied, and then you should be able to download the game.

eromancer

Hey! Thanks for the feedback! I'll try to address your points in order: - Guard is definitely something that's being tweaked still, and may change entirely in future versions (especially for the active battle modes). I generally agree with your idea though as right now really long animations mean that your characters will no longer be blocking by the time the damage is actually done. - Regarding the artwork, I totally suggest you look into the artwork PDF reward, as it contains nearly every combination possible (and stuff unavailable in the game right now). It's over 180 pages :D. The fact that armor damage and lust sickness are independent is more of a gameplay mechanic choice, as it will become more complex with different armor types down the road (different armor types will break in different fashions, and exposure states for certain zones will occur more easily for some versus others). While this requires a huge amount of artwork (which I have some pretty complex spreadsheets for keeping track of), it is also part of what makes the battle system dynamic enough to where the player continuously sees new artwork as opposed to the same stuff every battle. - There will definitely be restrain attacks that destroy armor :D. This will be reserved for stronger enemies and for later on in the game as it bypasses the need for the extra 'armor break' skill. - I've been tossing around the idea for mechanics involving maxing out lust and beyond, though I haven't settled on anything yet. - One year is probably optimistic, but if we find more people (and have the funding to pay them) then something in that area is definitely more likely. Unfortunately it's tough to find people with the right motivation and skill set that want to work on a project like this for upwards of 100 hours a week, haha. Thanks again for the feedback!

Anonymous

I got my download link successfully, but I'm having trouble downloading a .rar file. Whenever I try to open it, it sends me to a firefox page, and prompts me to open the file again, which sends me to same page, ad infinitum. Is there another way to download that I'm overlooking?

eromancer

I recommend using the latest version of Winrar to open it. 64 bit Windows: <a href="http://www.rarlab.com/rar/winrar-x64-53b6.exe" rel="nofollow noopener" target="_blank">http://www.rarlab.com/rar/winrar-x64-53b6.exe</a> 32 bit Windows: <a href="http://www.rarlab.com/rar/wrar53b6.exe" rel="nofollow noopener" target="_blank">http://www.rarlab.com/rar/wrar53b6.exe</a>

Anonymous

The Tetra system is working beautifully. I actually found myself using abilities beyond "Attack" and "Struggle" and then using "Recover" between battles. I would also agree with Stormbunny, it would be nice if there was a "Gallery" feature eventually. But, like you said and something I appreciate, you want to reward winning as opposed to other H games being about losing. Either just gallery after beating a level of past monsters, or maybe for completely more difficult tasks (e.g. Escape X Hand Traps captures in the final stage, kill X wasps with full armor break / full lust). I'm testing for bugs now. While I've experienced some glitches, nothing recreateable so far. Glad I got the update!

Anonymous

I don't have a download from you, and kimochi is zonking out when I try to login... can you help me out?

eromancer

Hey! The cutoff to receive V0.03 from the Patreon campaign was Oct 30 (when the paid post was made). I can do a private transaction however. Just let me know and I'll message you the details. Can you elaborate on the error you're getting when you try logging into Kimochi so that I can report it to their team?

Anonymous

um.. no link download ? T^T

eromancer

Hey there! You had to have pledged before Oct 30 in order for your pledge to be processed for the last release. Let me know if you'd like to do a private transaction. Also, we've made the newest version available on Kimochi (<a href="http://kimochi.co)" rel="nofollow noopener" target="_blank">http://kimochi.co)</a> for those that missed the pledge deadline.