Inner Circle Update for April 22 2019! (Patreon)
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Hey guys!
I really apologize -- we discovered a host of issues at the tail end of implementation of the new features for the Pure Onyx release, and Mr. Kittyhawk and I have spent a very stressful week debugging. We're making a lot of progress however. Admittedly, we overdid it with the new back-end stuff for this release. We should have left the new AI system for the next one, but no turning back now :D.
Most of the other issues involve the physics engine not syncing up with refresh rate and input system, and you end up with nasty microstuttering and flickering between character animations. There's still ongoing testing to do, but have it running very smooth now, and we designed an impromptu fix for the input system for this release and have a much better grasp on how to get it to behave for later.
Needless to say though, your feedback will be incredibly valuable on this one :D.
Anyways, we'll be continuing the crunch this week to round out remaining AI issues and anything else that comes up.
The good news is we're still making progress on animations/artwork even in the midst of all this. We're working hard to have the majority of Onyx's move set animations ready ASAP after this release so that we can start integrating them with the new animation/input/combo system code.
Art Style Experiment
I've been looking for an artist to do some high quality promotional art for Pure Onyx, but in the meantime I figured I would test myself and try to get the hang of a high quality soft shaded style (seen at the top of the post). This is really stretching my painting skills, but it's giving me an opportunity to level up, so hopefully it works out.
Updated H Animations
I'd like to give you guys a preview of the updated Splicer vs Onyx H animations, but some butthurt person has been reporting my unlisted Youtube videos for nudity, so I'll need to figure something else out first. I also need to renew my video software >_< (everything happens at once :D). If the release takes longer than a couple days I'll be sure to post it!
New Onyx Jump / K.O. Artwork
TK and I have made a lot of progress with breaking down the move set poses for Spine, but I've only got the art for Jump and K.O. updated enough to show off. Let me know what you think! (P.S. dat old Jump face x_x)
Junkyard Map WIP
Ubercharge has started on a new junkyard level, and we've got a (unprocessed) render of the the first map's foreground to show off :D. This is the first time Uber's gotten to utilize on our project all of the advanced terrain techniques he learned a while back. He's also been working on matte painting details for the other maps.