PURE ONYX January 2019 Test Release! (Patreon)
Content
Hey guys!
After one last all-nighter we finally got the January Pure Onyx test release out!
Like with MATM, the Pure Onyx releases will now be listed under the Reward Downloads section of our page accessible via the featured tags or links on the front page (an updated front page is incoming later today).
Be sure to check the Known Issues below, as there are a couple new ones that are pretty jarring, but will be resolved pretty quickly.
Here are the changes we've made since the last $3 tier release (Nov 20):
CHANGELOG
- Increased Onyx’s health for testing phase
- Splicer Thugs’ (enemies) artwork has been updated with fully rigged skeletons
- Added Idle and Walk animations for Splicer Thugs
- Added dynamic animation blending (Splicers only currently)
- Added shadows (Splicers only currently)
- Added Splicer Thug H Concepts to the Concept Gallery
- Defend FX graphics are now properly positioned
- Updated to Unity 2018.3
- Framework for H animation playback is complete
- Added framework and shaders for lighting and environment FX (not shown in test level)
- Restructured UI and enabled post processing on it
- Reworked title screen
- Added fade transitions between scenes
- Added temporary (but functioning) enemy portraits
- FIXED: The first time you walk, the animation will play at the wrong (much slower) speed.
- FIXED: Player sticks to top/bottom walls instead of sliding.
- FIXED: Player can bypass the landing animation by holding jump while jumpkicking.
- FIXED: Pause menu can be accessed from the Continue screen.
- FIXED: Characters in close proximity to one another on the Z axis may have the wrong draw order (character may appear behind another even though they should be drawn in front).
- FIXED: Camera offset on the far left and right walls doesn't account for camera zoom
KNOWN ISSUES
- Foreground renders in front of user interface. This is a side effect of our restructuring the UI (it will be resolved with the next step of the UI development)
- AI sometimes defends forever.
- Attempting to punch a knocked down enemy results in Onyx pausing awkwardly (but use kick to stomp!)
- Animation blending can sometimes produce glitchy looking results.
- Hit boxes have not been calibrated at all – they’re pretty goofy right now.
- Post processing sometimes goes in and out during transitions / loading screen.
- Player freaks out when brushing up against the far-left wall
- AI sometimes gets stuck trying to walk into the player
- Enemy proximity indicators sometimes show for dead enemies
- Some remaining menu input issues -- let us know if you have one and what controller you are using!
Please let us know if you have any issues (make sure to look at the bug report guidelines in the download post), and let us know what you think so far!