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Hey guys!

So, here’s a compilation of information based on a bunch of questions and concerns people had in the last post, and hopefully it’ll put some more clarity into our intent and why we think Pure Onyx is a good move.  


Patreon Stuff

  • Patrons who have pledged a certain amount (to be decided, probably something like the cost of the game) to this campaign by its release will get Pure Onyx for free. This campaign has always been intended to be for our current *and* future games, not just MATM (hence the ‘Eromancer is making Adult Games’ at the top :D), and I think it’s very fair considering MATM is taking longer than a lot of people (including me) expected. I’m not sure if it would be in the form of a Steam key or what quite yet. 
  • I think some really good print designs could come out of Pure Onyx’s artwork. If you previously pledged at the print reward tier and have been waiting on a print design for the new MATM art style, you’ll be able to use it on anything we come up with for Pure Onyx if you prefer. 
  • You don’t need to increase your pledge amount or anything to receive updates on Pure Onyx.  They’ll be part of our regular updates.


Regarding Steam / Pure Onyx Release

  • For those of you concerned about Steam's censoring -- there's no more need for R18 patches or any of that stuff. They really have opened up their doors to uncensored adult content. 
  • I didn't mean to imply Pure Onyx will be a Steam exclusive; I haven't done all the research in that area to reach a conclusion for what would be the best retail strategy. It will probably end up being on as many retail sites as possible, but I can’t guarantee that yet.
  • I don't want to talk too much about ideas for additional content for Pure Onyx yet, since the goal here is a quick development cycle :D. There are, however, lots of options for extensibility after its release! 



About Graphics and Gameplay

  • Pure Onyx will use 2D fully animated skeletons that (we hope) will match or exceed the quality of any H game out there currently. Pretty parallax backgrounds are a definite. 
  • Pure Onyx gameplay will adhere strongly to the classic arcade games of the beat-em-up genre; we don’t want to get feature-crazy.  Additional modes and features are a possibility after release.
  • We’ll be using Unity’s shiny Cinemachine package for cameras, which will allow for scriptable and dynamic manual zooming.
  • Gameplay will be very fast and fluid; certainly no input lag or anything.
  • There will be a gallery mode.


Regarding MATM Progress

  • Just to reiterate, we’ll continue working on MATM while we work on Pure Onyx. We’re basically bottlenecked while we clear up the Maya and rigging stuff, so for the near future the only thing you’ll be missing out on is more asset production. That said, all of the work we put into Pure Onyx will be valid concept designs for future enemies and areas, since many of the locales in Pure Onyx will appear in MATM. 
  • MATM definitely has more than a year left in development, and it’s exactly why we can’t push that obligation on you guys to hang out for the entirety of it.  Things will undeniably speed up with it once we get past the tech hump, but there’s a whole lot of content left, and it’s plainly visible that creating custom assets take a lot more work than using licensed ones, and therefore we need more people.  
  • A lot of people are under the impression we could have just continued with the old art style for MATM and continued putting out similar releases, but it’s not as simple as that. We weren’t making custom assets at that point. We weren’t using the tools to make custom assets possible. The art style was bound to crappy tools. The quality of artists we needed didn’t want to learn a ridiculous process to achieve relatively artificial looking results, and it was clear that I couldn’t manage the workload without more help. The list goes on. It was a tough call, and not one made lightly!


About Music 

  • The music for Pure Onyx will be similar to that of MATM. Some tracks we intend to use for MATM may end up being used in Pure Onyx (see the demos section of our Soundtrack Reward tier – the track used in the teaser is actually from that), and there may be some shared tracks between the two games.


I know it’s not possible to please everyone, but thanks for being understanding about the situation. I encourage anyone who may not be a fan of this idea to hang out for a bit and at least let us show you what we can do with this new project. 

Comments

Anonymous

Thanks for this. At a minimum I will wait through at least the end of next pledge month before changing my pledge, to see how much progress y’all make

Anonymous

Well, my previous opinion was based on the assumption that you were doing this more out of revenue seeking(reasonable, but not if it's done instead of MatM) than seeing an opportunity to capitalize on potential down time. I say it's a good move if you're bottlenecked with the Maya, rigging, and potential other work. I'll be continuing support of the MatM, just as before, and I will buy the game when and if it goes up on Steam. ^_^

Anonymous

Honestly, if this is something to do while you wait for other stuff then it's probably a good use of time while you wait for MATM stuff to work it out. That being said, I would like an alternative option against Steam; not because I dislike Steam in anyway, but I prefer to not have it synced to an account.

Anonymous

Solid coverage. You tagged most if not all questions the 40+ comments on the 21/9 IC post included. I'm fairly sure you mentioned in a post or comment long ago that the previous art style just wasn't gonna work for more content. There were too many hacks, there were problems with the engine and disk space was (and still is, I think, but to a lesser degree) a concern. From the looks of things, a lot of people must've missed that or forgotten about it. A better workflow and several other improvements across the board were listed as advantages of this overhaul.

Anonymous

Steam seems to be finicky right now with adult games anyway. They keep backpedaling.

Anonymous

Yeah, the idea I had was getting something like this game only to have it taken down and unable to get it back somehow if Steam decided to waffle some more.

Anonymous

So we should see new Eromancer IPs *and* game-title updates maybe 3-5 times a year (not bad imo). Throughout playing the , maybe 2-3, Eromancer titles through the end of 2018 and 2019 itself, we will continue to see MATM game evolve as more than the scope of the current 2015/6 demo? I assume , more, as these other Eromancer titles allow you to pre-emptively create content that will eventually just appear in the large MATM title, is this the case? "I'd rather drink a small cup of water once a month than wait a year for a pitcher." I would definitely urge more smaller releases because that is the metric by which we are supporting you, it feels even - y'know?

eromancer

We'll see how this does, but it could be that MATM will be the spine around which multiple smaller titles are built while we flesh out MATM proper. When I wrote the story for MATM last year it became a lot more evident to me how much content we'll need, and I don't think everyone else quite gets that yet, especially since I don't want to spoil stuff.

Patreon fan

I love the art style and setting of MATM. So long as I can get something to hold me over until the release of MATM, I can hold out. Hopefully, others will be willing to hang on too if they have something to play and keep the excitement up.

MeatyPeaches

If you do decide to go with steam, steam trading cards please!

Anonymous

I really like the idea of MatM the spine for smaller titles to grow from. Once the team is in a good rhythm, has created the many required custom assets for MatM/onyx, and work through the technical/artistic/mental roadblocks, I can see this being a pretty easily (subjective and relative I know) expandable universe. With back/origin stories, team ups, etc I definitely see the expanded potential. I'm definitely along for the ride!