Inner Circle Update for March 10 2018! (Patreon)
Content
I just wanted to give a brief update on where we're at with Battle Test 3 (BT3) since I didn't really do so in the last update, as well as plans for the next few weeks. I've also begun experimenting with some H artwork, so I come bearing an H artwork test I put together featuring the updated Malise. There are some issues and edits to make still, but let me know what you think! I'll likely be peppering you guys with these up until we start implementing grapples again.
Currently TK is updating his Maya scenes to reflect the changes to Malise I've made. Once he does that he'll be able to update all of her suit configurations and I can start on the exposed versions of her portraits. On the other end of the things APL is working on implementing the sprite system changes needed for HDR processing, which is needed for bloom and Neon's glowy armor effects. APL already has the new targeting system in working order, so this should fulfill what we wanted to accomplish for BT3.
I doubt we will have BT3 ready by the middle of the month as I had hoped, so I will likely just make the monthly update post in a few days. Since I told you guys you'd get BT3 early, the plan is to get it out to you (the Inner Circle crowd) ASAP. We will then release it to the $3 tier with the April post, which we will make at the beginning of April. This gives us a chance to get back to posting monthly updates at the beginning of the month, as based on messages I've gotten recently it's a bit confusing for newcomers.
Anyways, here is a broad version of our to-do list (at least from my perspective -- I'm sure the other guys could break their segments down better) for the next few weeks.
Eromancer
- Some remaining Malise hair edits
- Update Malise battle portraits with her new version
- Create upper body exposed portrait versions once TK has the suit ready
- Continue experimenting with Police H skill artwork
- Calibrate Daz lights for HDR processing (currently doing this in post and it’s resulting in degraded dynamic range)
- HDR processing on Neon/Malise’s new portraits.
TK
- Update Malise’s Maya scenes to reflect the new body edits
- Transfer updates to alternate suit configurations (zipper open, etc)
AltaiPL
- Implement sprite layering system required for bloom and HDR processing
- Continue work on battle engine
Ubercharge
- Finish battle and portrait lighting rig in Maya
- Continue work on maps (here's his current progress on the geometry for the new map)
Post BT3
- Paint Malise armor damage concepts for TK
- TK and Uber to begin sculpting / implementation for Malise’s armor damage
- Work with Uber to recreate his battle/portrait lighting rig in Daz
- Enty launch
- Update Neon and her base scene files / prepare Neon's armor damage
Hopefully that gives you an idea of where we're at. Let me know if you have any questions :D.