Battle Test Release 2 (v0.0561)! (Patreon)
Published:
2018-02-24 04:11:46
Edited:
2018-02-25 02:28:27
Imported:
2021-05
Content
Finally :o!
Battle Test Release 2 is finished up and you can download it below!
Battle Test Release 2 Download 7-ZIp Format
Battle Test Release 2 Download Zip Format
Changes since last Battle Test Release:
- Added Neon :D
- Re-worked Malise’s poses (some more than others).
- All portraits have been rendered with upgraded lighting / proper perspective, and for applicable poses characters will now look at the player/camera instead of straight ahead.
- Malise will now use both guns when attacking.
- Japanese language will now be available (can be toggled in the main menu). If you speak Japanese please let us know how we did!
- Added some additional checks to prevent invalid actions from being performed, including revival/healing using First Aid Kit item just after player character was killed.
- Improved game database pre-processing to decrease game play-test start time and disk writes.
- Improved handling of and partially implemented non-linear movement for battle UI elements such as indicator and battle camera animations.
- Re-coded and optimized player character's level/experience indicators to allow for JP localization, and made some alignment fixes for 16:9 compatibility on the battle results and loot screens
Known issues:
- One feature needed by full concurrency mode was never implemented and it's causing problems with some actions. The only action affected by it this in current build is Malise's Dual Fire skill. In certain conditions, fewer than the intended four shots may be performed, including total action failure.
- Sometimes portraits of surviving player characters are not reverted to idle pose on the battle results screen
- Position of player character effect and result pop-ups require adjusting (moving closer to the center of the screen)
- In full concurrency mode, various pose-affecting actions may take place at the same time, but only one pose may be displayed at any given time - initial prioritizing was performed, but may require some additional tweaking.
- Malise's holster straps are clipping in some spots and her guns are missing from the holsters in some poses. The latter part was intentional since some rigging fixes are required to get them to fit properly when Malise's legs are bent.
- Neon's barrier extends into the battlefield a little too much now that there's more perspective in the portraits. It's also really opaque at the moment until we add HDR processing.
- If Neon kills an enemy while Malise has Dual Fire queued, Malise will sometimes shoot the corpse because she's apparently into some weird stuff
- 'Action Failed' appears somewhat excessively in non-concurrent mode -- this is intended for debugging.
Here is, at the very least, what we're aiming for with Battle Test Release 3, which we plan to make available early for the Inner Circle:
- Malise's exposed portraits (probably no armor damage yet -- at least for Malise)
- Updated Malise figure (various shape/face and facial expression/rigging improvements and fixes, including those holsters)
- HDR processing (bloom, tone mapping)
- Whatever fixes APL has planned
I'm hoping to have this ready at the beginning of March.