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Hey guys! One of the primary parameters for the characters in the game is what I'm currently calling "lust". It's denoted primarily by a bar with a heart icon beside it, and is critical to how your characters perform in battle as well as in determining the avatar shown for a character at any given time. I made this nice little graphic to show a depiction of the dynamics for a pose as the lust parameter changes (download the full sized image by clicking the file icon below the picture). Lust is incurred by a number of ways. It has an important role in determining what status effects can be applied to a character. While not directly linked to the "armor damage" system, lust plays a role in the change of a characters outfit, and being lust-drunk can make a character vulnerable to attacks that actually can damage their armor (which of course makes them vulnerable to even more H attacks). It's therefore important to note that a high lust can make a character vulnerable in different ways depending on the type of armor they are wearing. I could go on about my ideas for it a little more, but I'll err on the safe side and see how integration of the system pans out as I implement and code the H system. Until next time! - Eromancer

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Krenzler

The art quality is amazing as always. However, the stage 3 mockup- I assume nothing is set in stone yet- feels off to me. While it's pretty hot, her face is kind of a killer; it feels too... hard, I guess... to represent someone that's lust-drunk. I feel like when she's that horny her teeth shouldn't be gritted, that she should have a more vulnerable expression on her face, such as downturned eyes and tongue sticking out.