Status Report - 13/11/23 (Patreon)
Content
Been a couple of weeks since my last post so I thought I'd keep y'all updated:
Few things! One, I'm currently at work updating Jehu's route to be up to date and such. I have a lot of sprite fixing to do and it's very slow, tedious work. I'm chunking it down little by little, but I can physically feel myself burning out (not fun).
Each of the routes has something in particular that adds a layer of tedium to the updating.
-Jehu's tone and manner of speaking has become less "trembling and anxious" to more "dulled and tired." (Well, that much is my intention. My playtesters will decide if I nailed it or not!)
-Paul has had pretty significant changes to the context around his backstory and such, moreso than all the others.
-Alan's current state is different than before, and much of the route plan about him has shifted. Unsure if he'll be the easiest or hardest.
-Shen has an obnoxious thing with his grin that needs to be fixed manually every time it shows up (...and he has a lot of text...)
-Jorge was a bird and is now a hamster. This means a lot of things about beaks and whatnot needs to be fixed
Of course, there's bigger differences to be found in all the routes, but those are kinda mucking things up. Necessary, but a bit of a slog to go through.
Back to me burning myself out again, I think a big part of it is that I got A LOT of art done. So much art exclusively for Sihai, SFW and NSFW. Working so single-mindedly on it has left me in a position where I wish I could just take a small break and toy with my other stories and ideas before continuing on with the tedious part of the Sihai Relaunch. To that end, I'm gonna take this week off and do exactly that.
I'm hoping that when I get back to it in a week's time, I'll be raring to go and able to dish out more of the update than I would had I not have taken the time away. I'm gonna be real, it's not going to be done by December (probably). Hell, I'm hesitant to say it'll be done by January. Regardless, I'll keep you all posted and try to work with the goal of releasing it in January. That'd be kinda fitting, huh? My first big art rework happened January a few years ago now. How time flies...