Mid-January Progress Update (Patreon)
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Hey everybody! Here's what I've been working on the past couple weeks. Be sure to check out the attachments if you'd like to see some pictures and demo videos.
-First off, a save system! Woohoo! I'm excited about this one. A save/load system is being worked on, and in fact DOES work already- but it's not tracking everything just yet (pictures inside menus, etc.). It currently saves stuff like your location, your type of underwear, how many accidents you've had, and your active and completed adventures. This will be a huuuuuge step for both replayability and fun, so looking forward to getting it all working! (see video for quick example)
-The levelling system is almost fully implemented! Losing XP from adventures is now coded in, and I've added a visual component that you can follow in your Mood tab (Kiera's face). For now, every level has 1000 XP, so progression is linear. All that's left to do with leveling is to create the actual level-down event, where you and Kiera get alerted that she's leveled down, and you can spend some points (Do you think she'll be excited once she realizes she's levelling down? Or will she be fussy about it?)
-Speaking of levelling.. After some reflection, I have reinstated the Skills idea. As the leveling system has progressed, it's become evident that only having Traits to pick from would leave a bit to be desired. So again, you'll get both Trait and Skill points as you level down (as well as losing some Stats each time).
You will also be able to link skills to traits- for example, linking the skill "Thumbsuck" to the Brave Trait will give Kiera an extra bonus to rolls against her bravery if she's sucking her thumb (Skills are abilities you can activate outside of events, while Traits influence how Kiera acts). Conversely, linking Thumbsuck to the Distractable Trait means she's even LESS likely to notice she has to go potty when she's sucking her thumb! Not all "positive" traits will be buffed by skills- some may be hampered! Same for "negative" traits. So there should be some fun options for customization there.
-Finalized an idea for the last purple button- "Rallies!" These are the antithesis to Calamities, where you can help Kiera achieve certain goals that will actually help improve her stats and confidence. It will be things like "show some girl how to draw a pony", "sing a cool song for that guy.." etc.. Little fun tasks that would help a kiddo feel just a bit more mature. All with the goal of being cute, and with various results based on Kiera's Stats (if she's mature, she'll probably actually sing a cool song... If she's immature, she might sing about being a little teapot). It's a way for you to help Kiera out if you'd like to. (NOTE: There will of course be room for failure here... Especially if Kiera tries to impress somebody with a Rally when she has to go potty!) Both Rallies and Calamities are part of the progression system, to help diversify the ways for you to make your way through the game. (PS, though the button is gone, Stats are still present and displayed under Kiera's Mood menu)
-More work on Calamities (see video for a couple examples.. had some more, um.. "lumpy" ones, but not sure if those are allowed here haha)
I think those are the big points to mention, but there's always lots of sprite work on the go. I've been having some fun with the nap-time sprites, which you can check out below. Also been filling out lots of events and added a couple more NPCs.
So, that's about it! I think I'll settle down on new ideas for now, and focus on the systems that already are in place. Building on the story and side plots, etc. March and April are approaching quickly, and I want to have lots of new content ready for you guys! As always, any comments or questions are welcome! Have a good week!