RPG "progression" systems (Patreon)
Content
Hi people! So, I wanted to explain a bit about the different systems that will facilitate the progression/RPG feel of Baby Maker. There is no battle system, so I'm trying to fill that void with other hopefully fun stuff!
First, I am developing a TRAITS system. As you complete adventures, you will unlock points with which you can select traits! Through traits, you can help mold Kiera's personality, allowing her to react differently to NPCs and situations. Each trait has an opposite counterpart- you can only pick one or the other! Examples would be Friendly vs Bratty, Brave vs Scaredy-cat, ABDL vs Vanilla. I hope to add some replayability to the game by making the outcomes of plot points different based on your traits.
The STATS system will similarly affect interactions, but you won't directly put points into them. Stats will change over time based on the choices you make and the things that happen to Kiera. Stats include things like maturity, independence, and potty training, and will tend to decrease as the game goes on- allowing Kiera to feel comfortable enough to do things she'd be too embarrassed to do before (like go down a slide)... or making her fail to do something she used to be able to do with ease (like open a baby gate)!
The PARTY system will come into play when Kiera needs help with an adventure! This may occur for adventures like getting cookies from a shelf, opening an Amazon-grade fridge, or getting those tricky overalls off to go potty! There are a number of Amazons (and a couple others) who she'll be able to ask for help. You get a taste of the party system when Miss Laura and Tabitha join you at the start of the game. This will be another fun way to have extra interactions- having an accident with an Amazon in tow will definitely make an impression (and a one-way trip back to diapers)!
The ADVENTURES system is the main propellant for Kiera's progression. You will be able to get adventures by either talking to NPCs, checking out the adventure bulletin that Ethan puts up for you, or randomly as new adventures catch Kiera's attention. Once you complete an adventure, you'll get a reward! CALAMITIES were not explained at all in the game yet. These are hidden quests that appear for YOU, the player- and are hidden from Kiera's knowledge! They are extra-embarrassing situations that will have a big impact on her stats, and accelerate her decent towards babydom. These would be things like: "Kiera would be EXTRA embarrassed to poop her pants in front of the babies in the playpen..." These will be map/location based events that add some flare to accident scenarios.
Finally, we have the MOOD & NEEDS systems. As she goes about her day, Kiera may find that certain things annoy her, embarrass her, or cheer her up! Her mood can change based on what's been happening lately, and can affect her reactions to things. The NEEDS system concerns stuff like thirst, hunger, sleepiness, and boredom. These will slowly go up as time progresses, and you'll need to deal with them eventually. Thirst and hunger lead to snack time, sleepiness leads to a trip to the nap room, and boredom can cause her to seek out fun things in a room- forgetting whatever less important business she'd been up to before!
Anyway, those are my thoughts about how to make progression fun in the game! As always, feel free to let me know if you have any questions or comments about it. Thanks for reading!