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I've had a few similar questions lately, so I just wanted to say a few things about events to clear this up a bit.

At the moment, my hands are a little tied because the main focus has to be on increasing the general pool, by which I mean events that can happen without any prerequisites. For example, Redknight asked about more Greyhide and Indarah, but these have been low priority as they'd only appear for players who chose to build the respective buildings. If the turn count increases, we need to add at least as many general events, because there will always be some players who don't meet the requirements of any other conditional events. In order to meet deadlines as well, we have purposely avoided events that would have multiple outcomes that would require double, maybe even triple, the size of a normal event because this would create a lot of extra work. For example, for the follow up to Alexia's visit to the library, I'm planning to let the player choose who she goes to for information (Jez to read  the book / Skord for history / Cliohna for alternative info), but that will likely be the equivalent of four normal events, so it is on the backburner for now.

However, I will be reducing the turn increases soon as there is already a good chunk of game now, and there's no point speeding  ahead with weeks while we are busy working on the various new gameplay functions and/or until we are ready to expand the game map. This will allow us to start adding as many events with prerequisites as we want, and will start to differentiate the event pool depending on your choices better. 

Also, lastly I would like to add that events are not set in stone, we can always go back and add extra choices or outcomes leading to new events later due to the modular nature of the game (which was chosen partly for this reason). I'm happy to take suggestions as well (like the one from Tom Red on the last post), but please email me them rather than comment as it makes it easier for me to keep track.

Comments

Ken

As far as events go, one thing I was wondering about is if there will be enough turns to allow all the events to play out (eventually), or if we might miss out on some stuff due to the luck of the draw. As you said you are working on a lot of stuff right now, so I get that this isn't a priority or a reflection of the end game, but I was just wondering. I would hate to miss out on some of the sexy times by bad luck! ;)

LordArioch

There'll be more events than you can get in one playthrough, and there'll be some you won't see because you don't meet the requirements (due to past decisions, stats, etc.), But eventually there will be different story paths, different recruitable characters, different endings, etc. so hopefully that'll give you enough desire to replay and see some of the events you missed. :)

Anonymous

What are some of the paths you plan on taking the main character down?