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Last night I completed the final renders that will cover 2 in-game days worth of content. I have one section near the beginning I want to re-render with better post-processing settings so it matches with the rest of the renders. I had found better settings around half way through and have had to go back and do this. Time consuming but I think worth the time spent.

Once I finish those last re-renders, I am going to play my game from start to finish and see if it feels like enough content. Right now, there are about 330 images (with a goal of 300-400 image for first release). If I feel like it isn't enough content, then I'll be delaying release until I complete day 3, which would probably bring us to 400 or more images total.

I've attached screenshots of the main and game menus. These were remade about a dozen times! I think I am happy with them now LOL.

On releasing Serenity: After I've had my run-through and decided whether to add another day or move forward with the release, I have a very nitpicky person who is going to play-test it for me and give me shit. Yeah, probably going to get some shit for a few renders for sure HAHA! Alorth, I love ya buddy! Anyway, once I've gotten at least some kind of approval from him, there may be some final polishing and then I will release to my patrons. In the future, patrons will receive releases two weeks before they go public (all tiers by the way, so don't feel like you need the upper tier.. they will all receive them at the same time). On this first release though, I'll only delay public release about one week (if it doesn't leak... in which case it would be really easy to know which of you did it! LOL).

With that said, I'd just like to say a big thank you to Zanith for helping me with Studio in great detail even though he uses HS and I am using AI. He said I didn't need to mention him, but I have a lot of appreciation and respect for his work. Thank you my friend, couldn't have gotten this far without that help. Also, Alorth and his nitpicking of EVERYthing LOL (thanks man, really). And also Glacerose because his was one of the first AVN's I ever played, and has become a good 'friendo' and very helpful with my renpy learning process. He was the developer of Sylphia Island and has just made public the new version of that game (Daz), Sylphine. Excellent game, check it out!

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